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<blockquote data-quote="Primitive Screwhead" data-source="post: 4316446" data-attributes="member: 20805"><p>This looks like a decent shake at crafting/background rules...but I have two comments:</p><p></p><p>1> A 'background' skills, presumably learned as you grew up, I don't like the idea that they can be retrained.</p><p></p><p>2> Crafting items. I think there needs to be an extra layer of complexity, literally, added to making things. 8 days to make Plate Armor from iron seems to be really really fast. I would suggest that {a} when trying to make something specific, extra 'earnings' beyond the goal are lost. </p><p></p><p> And {b} introduce three categories of 'stuff':</p><p> Simple stuff, like arrows, wooden bowls, and knifes, can be crafted in days. Generally these are items that you take a single piece of stock and whittle it down to shape. Simple stuff is always crafted in silver peices.</p><p> Difficult stuff, like blankets, clothing, crossbows, can be crafted in weeks. Generally these are items that you take stock {wool} to create a base form {yarn} and then craft the final product {clothing} or have multiple parts that fit together in in a rough fashion. Fancy Difficult stuff can be crafted in gold pieces, but is generally crafted in silver pieces.</p><p> Complex stuff, like masterwork weapons, metal armor, ballistae, siege engines, can be crafted in months. Generally these are items that the stock has to be converted to a base form and then refined into multiple parts, which are then combined together into the final product. Complex stuff is always crafted in gold peices.</p><p></p><p>Selling stuff always depends on the market available. This market may modify our check when you attempt to make a living on a background skill, or may even negate it.</p><p></p><p>IIRC, an older edition stated that your normal NPC merchant earned about 1gp per day. This breakdown would get pretty close to that amount. </p><p></p><p>Using this, <em>Hrothbert</em> has the choice of spending a bit over a month making his own armor for about 1/5th the cost, or just paying full price for some bloke to make it.</p><p> That settles a bit better with me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4316446, member: 20805"] This looks like a decent shake at crafting/background rules...but I have two comments: 1> A 'background' skills, presumably learned as you grew up, I don't like the idea that they can be retrained. 2> Crafting items. I think there needs to be an extra layer of complexity, literally, added to making things. 8 days to make Plate Armor from iron seems to be really really fast. I would suggest that {a} when trying to make something specific, extra 'earnings' beyond the goal are lost. And {b} introduce three categories of 'stuff': Simple stuff, like arrows, wooden bowls, and knifes, can be crafted in days. Generally these are items that you take a single piece of stock and whittle it down to shape. Simple stuff is always crafted in silver peices. Difficult stuff, like blankets, clothing, crossbows, can be crafted in weeks. Generally these are items that you take stock {wool} to create a base form {yarn} and then craft the final product {clothing} or have multiple parts that fit together in in a rough fashion. Fancy Difficult stuff can be crafted in gold pieces, but is generally crafted in silver pieces. Complex stuff, like masterwork weapons, metal armor, ballistae, siege engines, can be crafted in months. Generally these are items that the stock has to be converted to a base form and then refined into multiple parts, which are then combined together into the final product. Complex stuff is always crafted in gold peices. Selling stuff always depends on the market available. This market may modify our check when you attempt to make a living on a background skill, or may even negate it. IIRC, an older edition stated that your normal NPC merchant earned about 1gp per day. This breakdown would get pretty close to that amount. Using this, [i]Hrothbert[/i] has the choice of spending a bit over a month making his own armor for about 1/5th the cost, or just paying full price for some bloke to make it. That settles a bit better with me :) [/QUOTE]
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