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<blockquote data-quote="keterys" data-source="post: 4256030" data-attributes="member: 43019"><p>All the more reason not to waste a limited resource on something that is worth far less than other options - eg, Skill Training (Basketweaving) vs. Skill Training (Athletics)</p><p></p><p>You nod and go 'You were an expert basketweaver before you discovered your gift for magic, and now you use those same skills to weave magic? Sounds great' and the DM goes 'hey, maybe I'll have her old teacher come up, or somebody go, wait,aren't you X? I have one of your baskets from 5 years ago and it's still strong' </p><p></p><p>More flavor = good.</p><p></p><p>If you feel a need to roll dice for basketweaving or brewing, you _may as well_ roll a die for how well somebody shaved prior to the audience with the King and how well they swagger in... and woe to the poor saps who didn't take ranks in Personal Grooming or Careful Walking <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sailing, though, in a sailing game? You could add it, if you wanted to make sailing rolls. Or assume folks had it, and that athletics and acrobatics can cover the physical stuff, and Perception or Nature (or History, hell) the navigation.</p><p></p><p>I'm good with the list I've got, thanks. This way I can give my players background skills freely, or give my own characters background skills, without it being mathematically stupid. I'm a fan of not being mathematically stupid <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>DM's best friend, +2 to a relevant check - easier to use diplomacy or bluff most likely. Unless he's paranoid or hates people bribing him, then maybe a penalty.</p><p></p><p>Of course, that's no different if you just bought him some beer and brought it.</p><p></p><p>Which is totally okay with me!</p></blockquote><p></p>
[QUOTE="keterys, post: 4256030, member: 43019"] All the more reason not to waste a limited resource on something that is worth far less than other options - eg, Skill Training (Basketweaving) vs. Skill Training (Athletics) You nod and go 'You were an expert basketweaver before you discovered your gift for magic, and now you use those same skills to weave magic? Sounds great' and the DM goes 'hey, maybe I'll have her old teacher come up, or somebody go, wait,aren't you X? I have one of your baskets from 5 years ago and it's still strong' More flavor = good. If you feel a need to roll dice for basketweaving or brewing, you _may as well_ roll a die for how well somebody shaved prior to the audience with the King and how well they swagger in... and woe to the poor saps who didn't take ranks in Personal Grooming or Careful Walking :) Sailing, though, in a sailing game? You could add it, if you wanted to make sailing rolls. Or assume folks had it, and that athletics and acrobatics can cover the physical stuff, and Perception or Nature (or History, hell) the navigation. I'm good with the list I've got, thanks. This way I can give my players background skills freely, or give my own characters background skills, without it being mathematically stupid. I'm a fan of not being mathematically stupid :) DM's best friend, +2 to a relevant check - easier to use diplomacy or bluff most likely. Unless he's paranoid or hates people bribing him, then maybe a penalty. Of course, that's no different if you just bought him some beer and brought it. Which is totally okay with me! [/QUOTE]
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