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<blockquote data-quote="Fallen Seraph" data-source="post: 4256349" data-attributes="member: 57894"><p>The reason why those skills got cut, and not ones like Athletics and Acrobatics is because they are much more necessary and are what I would view as "active skills".</p><p></p><p>D&D is first and foremost a adventuring game, where players go off on stories and adventures. Certain skills are necessary to enable this such as Acrobatics and Athletics, since they are the more active and specific to the tasks at hand, and are more active in the daily workings of a person.</p><p></p><p>Skills such as Profession and Craft, are more rare and are not as active for the daily workings of an adventurer. They also are covered by other Skills. The other Skills have very specific focus, they actively cover and perform a wide range of things within their respective category.</p><p></p><p>Profession and Craft, are not Skills that have a specific focus that actively covers and performs a wide range of things in a specific category. Since what they do are already done by the other Skills, they become in essence part of those other Skills, or divided amongst those Skills.</p><p></p><p>A Farmer for instance, would be divided amongst; Athletics, Endurance and Nature.</p><p></p><p>A Scholar; History perhaps Religion and Arcana as well.</p><p></p><p>A Blacksmith; Athletics, Endurance and perhaps History or Religion to showcase through what way he was taught.</p><p></p><p>As you can see from these examples, Professions and Crafts, do a very specific thing but the focus that they have is already covered by other Skills that perform a wider range of tasks, but with a central focus.</p><p></p><p>Thus why they aren't necessary, since their already covered.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4256349, member: 57894"] The reason why those skills got cut, and not ones like Athletics and Acrobatics is because they are much more necessary and are what I would view as "active skills". D&D is first and foremost a adventuring game, where players go off on stories and adventures. Certain skills are necessary to enable this such as Acrobatics and Athletics, since they are the more active and specific to the tasks at hand, and are more active in the daily workings of a person. Skills such as Profession and Craft, are more rare and are not as active for the daily workings of an adventurer. They also are covered by other Skills. The other Skills have very specific focus, they actively cover and perform a wide range of things within their respective category. Profession and Craft, are not Skills that have a specific focus that actively covers and performs a wide range of things in a specific category. Since what they do are already done by the other Skills, they become in essence part of those other Skills, or divided amongst those Skills. A Farmer for instance, would be divided amongst; Athletics, Endurance and Nature. A Scholar; History perhaps Religion and Arcana as well. A Blacksmith; Athletics, Endurance and perhaps History or Religion to showcase through what way he was taught. As you can see from these examples, Professions and Crafts, do a very specific thing but the focus that they have is already covered by other Skills that perform a wider range of tasks, but with a central focus. Thus why they aren't necessary, since their already covered. [/QUOTE]
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