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<blockquote data-quote="GnomeWorks" data-source="post: 4256382" data-attributes="member: 162"><p>...and crafting a sword isn't an active skill? Maybe the rest of your post will make this term more clear, because that seems an awkward nomer.</p><p></p><p></p><p></p><p>An adventuring game, sure. What that entails could be any number of things. Acrobatics isn't necessary to go traipsing about the wilderness. Athletics, maybe.</p><p></p><p></p><p></p><p>Whose fault is that, that they're not used more often?</p><p></p><p>As an example: Take IH. Implement a modified magic item system, in which you can use the craft (skill) rules to make plus'd items. Require specific materials (mundane or exotic) to craft items, and abstract the materials required (ie, 3 units of iron to make a sword). You now have a system in which craft skills are totally valid and totally useful.</p><p></p><p></p><p></p><p>Arcana, Nature, History, and I'm sure a few others could easily be put into the "Knowing Stuff" skill.</p><p></p><p>Profession, you may have an actual argument for; I've never really been sure what, exactly that one's useful for (aside from breaking the wealth guidelines). Craft, however, is a particular skill that doesn't really fall anywhere else.</p><p></p><p></p><p></p><p>I might disagree with your chosen skills, but that's not your point. I see where you're going here.</p><p></p><p></p><p></p><p>And I still don't think that works. None of those skills says, "Hey, you can make stuff real good now, mkay?"</p><p></p><p></p><p></p><p>I think I'm going to use the "Know Stuff" skill.</p><p></p><p></p><p></p><p>Yep. Why have arcana, nature, history, and all that other nonsense, when you can cover it all with "know stuff"?</p><p></p><p></p><p></p><p>I am infuriated by your insinuation that I am a robotic slave to the written works of dudes in Seattle or wherever the spooky wizard on the coast dwells. Surely their writ is law, and none else shall be spoken!</p><p></p><p>Mechanics support the fluff. If there are no mechanics, the fluff is (largely) meaningless. Who cares if you're the "best dwarven brewer evar", if there are no mechanics to back up that claim? It's meaningless. That statement is incomprehensible to the system - it doesn't even rise to the level of true or false. The system can't parse it, and that's the issue I take with it.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4256382, member: 162"] ...and crafting a sword isn't an active skill? Maybe the rest of your post will make this term more clear, because that seems an awkward nomer. An adventuring game, sure. What that entails could be any number of things. Acrobatics isn't necessary to go traipsing about the wilderness. Athletics, maybe. Whose fault is that, that they're not used more often? As an example: Take IH. Implement a modified magic item system, in which you can use the craft (skill) rules to make plus'd items. Require specific materials (mundane or exotic) to craft items, and abstract the materials required (ie, 3 units of iron to make a sword). You now have a system in which craft skills are totally valid and totally useful. Arcana, Nature, History, and I'm sure a few others could easily be put into the "Knowing Stuff" skill. Profession, you may have an actual argument for; I've never really been sure what, exactly that one's useful for (aside from breaking the wealth guidelines). Craft, however, is a particular skill that doesn't really fall anywhere else. I might disagree with your chosen skills, but that's not your point. I see where you're going here. And I still don't think that works. None of those skills says, "Hey, you can make stuff real good now, mkay?" I think I'm going to use the "Know Stuff" skill. Yep. Why have arcana, nature, history, and all that other nonsense, when you can cover it all with "know stuff"? I am infuriated by your insinuation that I am a robotic slave to the written works of dudes in Seattle or wherever the spooky wizard on the coast dwells. Surely their writ is law, and none else shall be spoken! Mechanics support the fluff. If there are no mechanics, the fluff is (largely) meaningless. Who cares if you're the "best dwarven brewer evar", if there are no mechanics to back up that claim? It's meaningless. That statement is incomprehensible to the system - it doesn't even rise to the level of true or false. The system can't parse it, and that's the issue I take with it. [/QUOTE]
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