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<blockquote data-quote="GnomeWorks" data-source="post: 4256499" data-attributes="member: 162"><p>You missed the point.</p><p></p><p>Split them up. You have two separate pools from which to take fireball and phantom steed. Do the same with "know stuff" and brewing.</p><p></p><p></p><p></p><p>My understanding of the 4e understanding of needless symmetry is that it's needless if it isn't awesomesauce and/or related to combat.</p><p></p><p></p><p></p><p>If you use all of the material in all the books 99% of the time, you impress me, good sir.</p><p></p><p>When was the last time you used an athach? An achaierai? An allip? An assassin vine?</p><p></p><p></p><p></p><p>Now you're being silly. Because if I want to play a game where I kill things and take their stuff, and that's the be-all end-all, I might as well go play gauntlet.</p><p></p><p></p><p></p><p>And brewing is used for celebrating after the fact. And craft (blacksmithing) for making the weapons you use to kill the dudes guarding the treasure.</p><p></p><p></p><p></p><p>Whenever you need a basket, of course. And who doesn't need a basket?</p><p></p><p></p><p></p><p>Why does climbing a tree require a check?</p><p></p><p></p><p></p><p>If the system adequately covers several areas of gameplay - combat, social encounters, crafting - and covers each of them in roughly the same level of detail, with each afforded the same level of options, then the focus of the game can be any of them or all of them. Having crafting rules at all doesn't detract from your 300 pages of teh combat.</p><p></p><p></p><p></p><p>Only because weaponsmithing has thus far been presented as a rather boring mechanic. If it were more involved, perhaps your opinion would be different.</p><p></p><p></p><p></p><p>Because it can.</p><p></p><p></p><p></p><p>Hey, what do you know! We said the same thing, and even worded it exactly the same! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>D&D doesn't have to be a specific sport. It can be the whole of the field of sports, and you could pick the specific sports you like and only pay attention to them. You don't have to exclude the racing fans just because you hate it. Their likes are just as valid as yours.</p><p></p><p></p><p></p><p>So, every encounter you run has an athach in it, right?</p><p></p><p></p><p></p><p>As I read this, I said to myself, "Self, he threw that one right over the plate. You could totally win the game with that one." And I responded, "Self, that's probably a bad idea." So I decided to just let this one go.</p><p></p><p></p><p></p><p>I don't want to sit down at my next D&D game and have the DM tell me that his session is going to be all about killing dudes and taking their stuff, and that we can't go and do any non-killing character-related stuff because there aren't rules for it, so we can't do them.</p><p></p><p>Oh, and there's going to be an athach, because it's in the book, and there's no reason not to use it.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4256499, member: 162"] You missed the point. Split them up. You have two separate pools from which to take fireball and phantom steed. Do the same with "know stuff" and brewing. My understanding of the 4e understanding of needless symmetry is that it's needless if it isn't awesomesauce and/or related to combat. If you use all of the material in all the books 99% of the time, you impress me, good sir. When was the last time you used an athach? An achaierai? An allip? An assassin vine? Now you're being silly. Because if I want to play a game where I kill things and take their stuff, and that's the be-all end-all, I might as well go play gauntlet. And brewing is used for celebrating after the fact. And craft (blacksmithing) for making the weapons you use to kill the dudes guarding the treasure. Whenever you need a basket, of course. And who doesn't need a basket? Why does climbing a tree require a check? If the system adequately covers several areas of gameplay - combat, social encounters, crafting - and covers each of them in roughly the same level of detail, with each afforded the same level of options, then the focus of the game can be any of them or all of them. Having crafting rules at all doesn't detract from your 300 pages of teh combat. Only because weaponsmithing has thus far been presented as a rather boring mechanic. If it were more involved, perhaps your opinion would be different. Because it can. Hey, what do you know! We said the same thing, and even worded it exactly the same! :p D&D doesn't have to be a specific sport. It can be the whole of the field of sports, and you could pick the specific sports you like and only pay attention to them. You don't have to exclude the racing fans just because you hate it. Their likes are just as valid as yours. So, every encounter you run has an athach in it, right? As I read this, I said to myself, "Self, he threw that one right over the plate. You could totally win the game with that one." And I responded, "Self, that's probably a bad idea." So I decided to just let this one go. I don't want to sit down at my next D&D game and have the DM tell me that his session is going to be all about killing dudes and taking their stuff, and that we can't go and do any non-killing character-related stuff because there aren't rules for it, so we can't do them. Oh, and there's going to be an athach, because it's in the book, and there's no reason not to use it. [/QUOTE]
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