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<blockquote data-quote="med stud" data-source="post: 4256546" data-attributes="member: 1211"><p>You are awarded with 200 XP and 65 silver pieces. Good job! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>It's more that compared to blacksmithing and brewing, I have a more interesting professional and private life. If I wanted to do brewing, I could do it IRL and get some concrete benefits from it. Fights against impossible odds? Not really practical IRL, it would also get my in jail or in the mortuary. Besides, fighting in real life would hurt people, something I don't want do and something I have sworn an oath not to do. To me, RPGs are a way to get away from reality and do fantastic things for a couple of hours per week. That includes enjoying fantastical things, not roleplaying about going to work.</p><p></p><p>At a cost, and that cost is pagecount. I don't want a 500 pages long PHB just because the crafting and profession rules take up as many pages as the combat chapter. I would have to pay for it and the book would be unwieldy. Besides, again, if I want to make things I prefer to do it IRL. Why roleplay about sailing when you can do it yourself? Same thing with painting and smithing and all that.</p><p></p><p>Like it or not, they are special snowflakes (well, on a philosophical level, everyone is a special snowflake). The PCs are the only ones in the campaign world that I, the DM, doesn't control. They are the protagonists of the story and what happens to them is the most important part of the particular story where they are involved</p><p></p><p>Is this some strange fight for equal rights between imaginary NPCs and imaginary PCs? In that case I think it's a nice thought but pointless. My NPCs don't feel looked down upon because the PCs get boons. I know, because I made them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>Yes, it would be great if you had the means to handle every task IRL. That's not what we are talking about here, though. We are talking about a game where the DM has full control of everything that happens. If I make an adventure before the players have made their characters and I add a challenge that is dependent on Profession (brewing), I know that it is a long shot. Therefore, the challenge can't be critical or the adventure would grind to a halt. The alternative is that the PCs hire a brewer to solve it but then I could eliminate the middle man (that is, the skill) and just make the brewer integral. If the challenge is not critical, then a player has burned 4 skill ranks on a skill that adds some quaint colour to the adventure. In that case, it's an unproportionally high cost in skill ranks for a small effect. Better to just eliminate the skill in that case so that the player won't feel screwed.</p></blockquote><p></p>
[QUOTE="med stud, post: 4256546, member: 1211"] You are awarded with 200 XP and 65 silver pieces. Good job! ;) It's more that compared to blacksmithing and brewing, I have a more interesting professional and private life. If I wanted to do brewing, I could do it IRL and get some concrete benefits from it. Fights against impossible odds? Not really practical IRL, it would also get my in jail or in the mortuary. Besides, fighting in real life would hurt people, something I don't want do and something I have sworn an oath not to do. To me, RPGs are a way to get away from reality and do fantastic things for a couple of hours per week. That includes enjoying fantastical things, not roleplaying about going to work. At a cost, and that cost is pagecount. I don't want a 500 pages long PHB just because the crafting and profession rules take up as many pages as the combat chapter. I would have to pay for it and the book would be unwieldy. Besides, again, if I want to make things I prefer to do it IRL. Why roleplay about sailing when you can do it yourself? Same thing with painting and smithing and all that. Like it or not, they are special snowflakes (well, on a philosophical level, everyone is a special snowflake). The PCs are the only ones in the campaign world that I, the DM, doesn't control. They are the protagonists of the story and what happens to them is the most important part of the particular story where they are involved Is this some strange fight for equal rights between imaginary NPCs and imaginary PCs? In that case I think it's a nice thought but pointless. My NPCs don't feel looked down upon because the PCs get boons. I know, because I made them ;). Yes, it would be great if you had the means to handle every task IRL. That's not what we are talking about here, though. We are talking about a game where the DM has full control of everything that happens. If I make an adventure before the players have made their characters and I add a challenge that is dependent on Profession (brewing), I know that it is a long shot. Therefore, the challenge can't be critical or the adventure would grind to a halt. The alternative is that the PCs hire a brewer to solve it but then I could eliminate the middle man (that is, the skill) and just make the brewer integral. If the challenge is not critical, then a player has burned 4 skill ranks on a skill that adds some quaint colour to the adventure. In that case, it's an unproportionally high cost in skill ranks for a small effect. Better to just eliminate the skill in that case so that the player won't feel screwed. [/QUOTE]
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