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<blockquote data-quote="Majoru Oakheart" data-source="post: 4256634" data-attributes="member: 5143"><p>And if I had no other choice but to have crafting skills in the game, this is the option I'd take. I'd likely just allow every character to choose one background profession and give them rolls if that activity should ever come up in game as if they were trained. Although, I expect the activities to come up never whether I give them the option to choose or not.</p><p></p><p></p><p>Then you have an incorrect understanding. It's always been referring to feeling the need to complete something that doesn't need to be completed. Like "We need an Martial Controller...or the table won't be complete!" or "We need Smoke Elementals, because EVERY elemental plane needs a type of elemental."</p><p></p><p></p><p>Each about 2 or 3 more times often than anyone has made a craft check.n In that I've used each of them about 2 or 3 times. And no one has ever made a craft check.</p><p></p><p></p><p>Only one attack button in Gauntlet. I like more variety in my killing things and taking their stuff. Plus, I think the Red Wizard is bulimic, he always seems to need food badly.</p><p></p><p></p><p>Yep, that's what the NPCs are for...to make the alcohol for the PCs to drink and making the weapons for the PCs to buy. The PCs do heroic stuff.</p><p></p><p></p><p>When it is important to the story if you can spot the monsters you are following before they get out of sight.</p><p></p><p></p><p>It does when I make up a character good at combat only to sit down and play a game based on basketweaving. I would like the game to focus on one thing that it does really well so all players and the DM have similar expectations about the game.</p><p></p><p>Why do I have to sleep through an entire session of basketweaving while another player sleeps through a session of combat when I could have 2 games: one on basketweaving and one on combat and I can play the basketweaving one if I like basketweaving and the combat one if I like combat. Therefore, I know that I'll have like minded players sitting at the table with me when I play my game. Then no one at the table has to sleep through sessions.</p><p></p><p></p><p>Damn...and I just applied for a position searching through books for errata. Now my editing skills are in question.</p><p></p><p></p><p>Not when I'm forced to sit around and watch racing for 4 hours when I don't like it. I'd prefer to find a bunch of people who like hockey and watch it with them once a week rather than being forced to watch tennis one week, soccer the next, racing the next, in order to be able to watch hockey the week after that.</p><p></p><p></p><p>Heh, not sure you'd like my games. I know I had one player request to have an NPC craft a magic item for him and the entire campaign was over in 2 weeks of game time after that. The item took 3 weeks to craft. They had gained 5 levels in those 2 weeks and the item wasn't even useful for him anymore.</p><p></p><p>Plus, I never said I wouldn't allow the activities. I just like to keep them behind the scenes and out of the way. I don't have a problem with a 30 second long "forging montage" in my Conan movie, but it better not have 30 minutes of watching Conan shape the hilt.</p><p></p><p>You want to make a sword? Sure, you can do that. It costs about the same as a sword from the book in materials and takes a couple of days to finish. Unless you want to buy one for the same price from the store. They have one right away.</p><p></p><p></p><p>Yeah, but fighting an athach is heroic, exciting, dramatic, prestigious, and so on. Having one in the book gives my players surprise and suspense if they've never seen it as they try to figure out what powers it might have or what it might do next.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4256634, member: 5143"] And if I had no other choice but to have crafting skills in the game, this is the option I'd take. I'd likely just allow every character to choose one background profession and give them rolls if that activity should ever come up in game as if they were trained. Although, I expect the activities to come up never whether I give them the option to choose or not. Then you have an incorrect understanding. It's always been referring to feeling the need to complete something that doesn't need to be completed. Like "We need an Martial Controller...or the table won't be complete!" or "We need Smoke Elementals, because EVERY elemental plane needs a type of elemental." Each about 2 or 3 more times often than anyone has made a craft check.n In that I've used each of them about 2 or 3 times. And no one has ever made a craft check. Only one attack button in Gauntlet. I like more variety in my killing things and taking their stuff. Plus, I think the Red Wizard is bulimic, he always seems to need food badly. Yep, that's what the NPCs are for...to make the alcohol for the PCs to drink and making the weapons for the PCs to buy. The PCs do heroic stuff. When it is important to the story if you can spot the monsters you are following before they get out of sight. It does when I make up a character good at combat only to sit down and play a game based on basketweaving. I would like the game to focus on one thing that it does really well so all players and the DM have similar expectations about the game. Why do I have to sleep through an entire session of basketweaving while another player sleeps through a session of combat when I could have 2 games: one on basketweaving and one on combat and I can play the basketweaving one if I like basketweaving and the combat one if I like combat. Therefore, I know that I'll have like minded players sitting at the table with me when I play my game. Then no one at the table has to sleep through sessions. Damn...and I just applied for a position searching through books for errata. Now my editing skills are in question. Not when I'm forced to sit around and watch racing for 4 hours when I don't like it. I'd prefer to find a bunch of people who like hockey and watch it with them once a week rather than being forced to watch tennis one week, soccer the next, racing the next, in order to be able to watch hockey the week after that. Heh, not sure you'd like my games. I know I had one player request to have an NPC craft a magic item for him and the entire campaign was over in 2 weeks of game time after that. The item took 3 weeks to craft. They had gained 5 levels in those 2 weeks and the item wasn't even useful for him anymore. Plus, I never said I wouldn't allow the activities. I just like to keep them behind the scenes and out of the way. I don't have a problem with a 30 second long "forging montage" in my Conan movie, but it better not have 30 minutes of watching Conan shape the hilt. You want to make a sword? Sure, you can do that. It costs about the same as a sword from the book in materials and takes a couple of days to finish. Unless you want to buy one for the same price from the store. They have one right away. Yeah, but fighting an athach is heroic, exciting, dramatic, prestigious, and so on. Having one in the book gives my players surprise and suspense if they've never seen it as they try to figure out what powers it might have or what it might do next. [/QUOTE]
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