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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Craft RAW Sucks... Are There Other Systems?
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<blockquote data-quote="Li Shenron" data-source="post: 3686568" data-attributes="member: 1465"><p>The Craft skills are actually OVER-realistic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I think they are much more complicated than they need to be... ONE check should be enough in a game that is rarely concerned with the details of crafting (particularly crafting mere mundane objects, crafting magic items is automatic!). One check per week is just terribly boring!</p><p></p><p>The crafting times seem to be realistic for a dark-ages or early-medieval period technology. </p><p></p><p>For example, think of a full plate armor: 1500gp. A good armorsmith (for example a 4th level commoner or expert, full ranks and only a +1 Int, for a total +8, which certainly isn't a legendary armorsmith) will take slightly less than a year to make such armor.</p><p></p><p>Consider however that this is practically the most expensive core piece of equipment, hence the longest to make... In a dark-ages setting it's not unreasonable that the best possible armor would take a whole year to make. It's anyway the sort of armor that only adventurers (not including beginner adventurers) can afford. It would also make perfect sense for an adventurer who makes the armor by himself to take a year before completing it.</p><p></p><p>Furthermore the times are long to avoid making too much money this way, compared to how much you can make by using the same Craft skill in "make a living mode".</p><p></p><p>However, most of the groups don't care about crafting equipment, but they want it immediately, and it makes sense that these rules bother players...</p><p></p><p>I say that if you just don't bother crafting, but you still want your PCs to be able to say "I made this!", simply cut the times to 1/10. Or better, just do this little change: <strong>apply normal Craft rules to GP value of the item instead of SP value</strong>. This automatically results in average time cut to 1/10 and requiring 1/10 of the normal checks.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3686568, member: 1465"] The Craft skills are actually OVER-realistic :D I think they are much more complicated than they need to be... ONE check should be enough in a game that is rarely concerned with the details of crafting (particularly crafting mere mundane objects, crafting magic items is automatic!). One check per week is just terribly boring! The crafting times seem to be realistic for a dark-ages or early-medieval period technology. For example, think of a full plate armor: 1500gp. A good armorsmith (for example a 4th level commoner or expert, full ranks and only a +1 Int, for a total +8, which certainly isn't a legendary armorsmith) will take slightly less than a year to make such armor. Consider however that this is practically the most expensive core piece of equipment, hence the longest to make... In a dark-ages setting it's not unreasonable that the best possible armor would take a whole year to make. It's anyway the sort of armor that only adventurers (not including beginner adventurers) can afford. It would also make perfect sense for an adventurer who makes the armor by himself to take a year before completing it. Furthermore the times are long to avoid making too much money this way, compared to how much you can make by using the same Craft skill in "make a living mode". However, most of the groups don't care about crafting equipment, but they want it immediately, and it makes sense that these rules bother players... I say that if you just don't bother crafting, but you still want your PCs to be able to say "I made this!", simply cut the times to 1/10. Or better, just do this little change: [B]apply normal Craft rules to GP value of the item instead of SP value[/B]. This automatically results in average time cut to 1/10 and requiring 1/10 of the normal checks. [/QUOTE]
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Craft RAW Sucks... Are There Other Systems?
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