trav_laney said:
I would agree in the case of certain permanent magic items, such as armor and weapons. But scribing scrolls and brewing potions are a different matter...at least, in my campaign anyway. I suppose it is possible to buy existing, inert bottles of fluid and enchant them with spells to your liking, but that's not how I imagined the feat working. Permanent magic items are usually made from existing objects (masterworked weapons and shields, for example) and a character could certainly craft these items himself with the Craft skill and recover the cost of buying the base item...but temporary items have no "base."
Yes, in fact my first sentence didn't fully match the rest of my explanation
With weapons & armors it is explicit that they take an existing masterwork item.
Potions IMHO shouldn't need anything else... everything needed can be assumed by the Brew Potion feat. Ingredients are part of the cost, even if you could imagine some ingredient to be "crafted" from more basic ones. Containers are ignored (and cost included).
Scrolls are the same. Let's forget about the paper and the ink... the ability to scribe spells in scroll has to do with storing the magic inside. In any case what kind of symbols you need to write is open, an Orc Cleric may just scribe simple lines and spots of blood
Wands, rods and staves MAY need to be crafted, but how this is done is so open that it makes no sense to put craft requirements, because for example a druid could just say that she crafts them from raw branches of tree, and that is perfectly legit.
Wondrous items (and let's put Rings together) vary a lot, but most of the times permanent items look like an equivalent mundane object like clothing or jewelry. These need to be crafted by someone, but IMO it's absolutely safe to assume that the wizard has bought/found the appropriate base item, and the cost is ignored/assumed in the cost to make it magic.
trav_laney said:
Perhaps the Craft skill should only apply to temporary magic items. For example, the Brew Potion feat might require 3 ranks in Craft (alchemy), and the Scribe Scroll feat might require 3 ranks in Craft (calligraphy).
I think temporary items are actually less likely to require craft, since they usually are substances rather than items, but it's just my opinion.
trav_laney said:
Wands and staffs are a different story, because as you pointed out, they can be made from just about anything. It would seriously kill the fun of making magic items if you had to take specific Craft skills to make specific magic items (Craft: woodcarving, Craft: bonecarving, Craft: stonecutting, Craft: metalworking, etc.) just to be able to make a particular wand.
That's what I tried to say, but I mean it generally: making it a REQUIREMENT would kill the fun for most player.
So how can it IMPROVE the fun of the few without make it worse? -> make it OPTIONAL and let it bring a BENEFIT instead of being just a cost!
trav_laney said:
Perhaps the easiest solution would be to create a new Craft skill. Craft (wandmaking) and Craft (staffmaking), for example. What do you think?
Well this is another matter, you either can do this or not, as you wish. For gaming style reasons, I'd rather like having a character that has Craft(Glassblowing) and could apply it to either wands, staves and certain wondrous items, as long as she makes them all of glass.