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General Tabletop Discussion
*Pathfinder & Starfinder
Craft Requirements for Item Creation Feats
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<blockquote data-quote="trav_laney" data-source="post: 3226963" data-attributes="member: 46508"><p>I would agree in the case of certain permanent magic items, such as armor and weapons. But scribing scrolls and brewing potions are a different matter...at least, in my campaign anyway. I suppose it is possible to buy existing, inert bottles of fluid and enchant them with spells to your liking, but that's not how I imagined the feat working. Permanent magic items are usually made from existing objects (masterworked weapons and shields, for example) and a character could certainly craft these items himself with the Craft skill and recover the cost of buying the base item...but temporary items have no "base."</p><p></p><p>Perhaps the Craft skill should only apply to temporary magic items. For example, the Brew Potion feat might require 3 ranks in Craft (alchemy), and the Scribe Scroll feat might require 3 ranks in Craft (calligraphy).</p><p></p><p>Wands and staffs are a different story, because as you pointed out, they can be made from just about anything. It would seriously kill the fun of making magic items if you had to take specific Craft skills to make specific magic items (Craft: woodcarving, Craft: bonecarving, Craft: stonecutting, Craft: metalworking, etc.) just to be able to make a particular wand. </p><p></p><p>Perhaps the easiest solution would be to create a new Craft skill. Craft (wandmaking) and Craft (staffmaking), for example. What do you think?</p></blockquote><p></p>
[QUOTE="trav_laney, post: 3226963, member: 46508"] I would agree in the case of certain permanent magic items, such as armor and weapons. But scribing scrolls and brewing potions are a different matter...at least, in my campaign anyway. I suppose it is possible to buy existing, inert bottles of fluid and enchant them with spells to your liking, but that's not how I imagined the feat working. Permanent magic items are usually made from existing objects (masterworked weapons and shields, for example) and a character could certainly craft these items himself with the Craft skill and recover the cost of buying the base item...but temporary items have no "base." Perhaps the Craft skill should only apply to temporary magic items. For example, the Brew Potion feat might require 3 ranks in Craft (alchemy), and the Scribe Scroll feat might require 3 ranks in Craft (calligraphy). Wands and staffs are a different story, because as you pointed out, they can be made from just about anything. It would seriously kill the fun of making magic items if you had to take specific Craft skills to make specific magic items (Craft: woodcarving, Craft: bonecarving, Craft: stonecutting, Craft: metalworking, etc.) just to be able to make a particular wand. Perhaps the easiest solution would be to create a new Craft skill. Craft (wandmaking) and Craft (staffmaking), for example. What do you think? [/QUOTE]
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