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General Tabletop Discussion
*Pathfinder & Starfinder
Craft Requirements for Item Creation Feats
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<blockquote data-quote="Li Shenron" data-source="post: 3228665" data-attributes="member: 1465"><p>Yes, in fact my first sentence didn't fully match the rest of my explanation <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>With weapons & armors it is explicit that they take an existing masterwork item.</p><p></p><p>Potions IMHO shouldn't need anything else... everything needed can be assumed by the Brew Potion feat. Ingredients are part of the cost, even if you could imagine some ingredient to be "crafted" from more basic ones. Containers are ignored (and cost included).</p><p></p><p>Scrolls are the same. Let's forget about the paper and the ink... the ability to scribe spells in scroll has to do with storing the magic inside. In any case what kind of symbols you need to write is open, an Orc Cleric may just scribe simple lines and spots of blood <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Wands, rods and staves MAY need to be crafted, but how this is done is so open that it makes no sense to put craft requirements, because for example a druid could just say that she crafts them from raw branches of tree, and that is perfectly legit.</p><p></p><p>Wondrous items (and let's put Rings together) vary a lot, but most of the times permanent items look like an equivalent mundane object like clothing or jewelry. These need to be crafted by someone, but IMO it's absolutely safe to assume that the wizard has bought/found the appropriate base item, and the cost is ignored/assumed in the cost to make it magic.</p><p></p><p></p><p></p><p>I think temporary items are actually less likely to require craft, since they usually are substances rather than items, but it's just my opinion.</p><p></p><p></p><p></p><p>That's what I tried to say, but I mean it generally: making it a REQUIREMENT would kill the fun for most player.</p><p></p><p>So how can it IMPROVE the fun of the few without make it worse? -> make it OPTIONAL and let it bring a BENEFIT instead of being just a cost! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Well this is another matter, you either can do this or not, as you wish. For gaming style reasons, I'd rather like having a character that has Craft(Glassblowing) and could apply it to either wands, staves and certain wondrous items, as long as she makes them all of glass.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3228665, member: 1465"] Yes, in fact my first sentence didn't fully match the rest of my explanation :p With weapons & armors it is explicit that they take an existing masterwork item. Potions IMHO shouldn't need anything else... everything needed can be assumed by the Brew Potion feat. Ingredients are part of the cost, even if you could imagine some ingredient to be "crafted" from more basic ones. Containers are ignored (and cost included). Scrolls are the same. Let's forget about the paper and the ink... the ability to scribe spells in scroll has to do with storing the magic inside. In any case what kind of symbols you need to write is open, an Orc Cleric may just scribe simple lines and spots of blood :D Wands, rods and staves MAY need to be crafted, but how this is done is so open that it makes no sense to put craft requirements, because for example a druid could just say that she crafts them from raw branches of tree, and that is perfectly legit. Wondrous items (and let's put Rings together) vary a lot, but most of the times permanent items look like an equivalent mundane object like clothing or jewelry. These need to be crafted by someone, but IMO it's absolutely safe to assume that the wizard has bought/found the appropriate base item, and the cost is ignored/assumed in the cost to make it magic. I think temporary items are actually less likely to require craft, since they usually are substances rather than items, but it's just my opinion. That's what I tried to say, but I mean it generally: making it a REQUIREMENT would kill the fun for most player. So how can it IMPROVE the fun of the few without make it worse? -> make it OPTIONAL and let it bring a BENEFIT instead of being just a cost! ;) Well this is another matter, you either can do this or not, as you wish. For gaming style reasons, I'd rather like having a character that has Craft(Glassblowing) and could apply it to either wands, staves and certain wondrous items, as long as she makes them all of glass. [/QUOTE]
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