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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Craft rules make no sense at all
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<blockquote data-quote="Gregor" data-source="post: 1291921" data-attributes="member: 11751"><p>I feel your pain.</p><p></p><p>I tried to work out a system that uses the item's weight as opposed to cost in gold pieces. I then also reduced all the DCs by 5 to try and reduce the problem of higher complexity = faster crafting.</p><p></p><p>So lets see, full plate weighs 50 pounds. Well lets take 50 gold and convert it to silver like we would if we were using the market price of the item. So we're now working with 500 silver pieces. So lets then assume we have a total of 20 on our first attempt, then reference the DC to make the item (was 18, now its 13). So 20 x 13 = 260 silver for the first week. If we roll another 20 then we finish the product in two weeks of full labour. </p><p></p><p>However, we also enter the problem, in this method, that your PCs will just sit around for a few months, crank out suits of full plate or masterwork weapons and then just sell them off and retire with the riches. Therefore, you could create some prices for the ammount of raw metal you need for each item. Say twice the weight of the item? So use 100 pounds as the weight for platemail. You can rationalize that alot of the metal wont be used, will be discarded or defect. This can spread out the crafting time a little longer. Lets check it out.</p><p></p><p>We'll use the DC examples you gave in your first post:</p><p></p><p>100 pounds of material = 100gp = 1000sp</p><p>Platemail DC 13 (18 - 5)</p><p>Initial Craft Check = 30</p><p>Further Checks = 20</p><p></p><p>1st week (30 x 13) = 390</p><p>2nd week (20 x 13) = 260</p><p>3rd week (20 x 13) = 260</p><p>4th week (20 x 13) = 260</p><p></p><p>total = 1170. Therefore you finish the platemail in just under a month. I think that sounds pretty good.</p><p></p><p>Just an idea.</p><p></p><p>Cheers,</p></blockquote><p></p>
[QUOTE="Gregor, post: 1291921, member: 11751"] I feel your pain. I tried to work out a system that uses the item's weight as opposed to cost in gold pieces. I then also reduced all the DCs by 5 to try and reduce the problem of higher complexity = faster crafting. So lets see, full plate weighs 50 pounds. Well lets take 50 gold and convert it to silver like we would if we were using the market price of the item. So we're now working with 500 silver pieces. So lets then assume we have a total of 20 on our first attempt, then reference the DC to make the item (was 18, now its 13). So 20 x 13 = 260 silver for the first week. If we roll another 20 then we finish the product in two weeks of full labour. However, we also enter the problem, in this method, that your PCs will just sit around for a few months, crank out suits of full plate or masterwork weapons and then just sell them off and retire with the riches. Therefore, you could create some prices for the ammount of raw metal you need for each item. Say twice the weight of the item? So use 100 pounds as the weight for platemail. You can rationalize that alot of the metal wont be used, will be discarded or defect. This can spread out the crafting time a little longer. Lets check it out. We'll use the DC examples you gave in your first post: 100 pounds of material = 100gp = 1000sp Platemail DC 13 (18 - 5) Initial Craft Check = 30 Further Checks = 20 1st week (30 x 13) = 390 2nd week (20 x 13) = 260 3rd week (20 x 13) = 260 4th week (20 x 13) = 260 total = 1170. Therefore you finish the platemail in just under a month. I think that sounds pretty good. Just an idea. Cheers, [/QUOTE]
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Craft rules make no sense at all
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