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General Tabletop Discussion
*Pathfinder & Starfinder
Craft rules make no sense at all
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<blockquote data-quote="Conaill" data-source="post: 1292186" data-attributes="member: 1264"><p>This thread seems to crop up about every other month or so...</p><p></p><p>The Craft rules DO make sense. They're just a bit confusing until you realize what they're doing.</p><p></p><p>See, in the real world, you don't just look at the market price of an item and how hard it is to make, and from that calculate how long it will take you to craft. Rather <em>the market price is determined by how hard it is to craft and how long it takes you</em>! This is the crucial realization.</p><p></p><p>Now, WotC could have published tables of DC's and "time to craft" for each item, and left it up to you to figure out the market price from that. Of course, for a game like D&D where Crafting is only a minor component, it's much easier to just give a table of market prices, and provide a formula to work backwards and let you figure out <em>how long it must have taken you to craft that item for it to have that price</em>.</p><p></p><p>Roughly, Price = DC x Time, so Time = Price / DC</p><p></p><p>In your example, if the smith increased the DC (say, working with a harder metal) and worked just as long, then obviously he would ask a lot more for the finished product! The only way it would make economic sense for him to charge the same for the higher-DC item is if it took <em>less</em> time to make than the lower-DC item.</p><p></p><p>It all makes sense... provided you look at it backwards! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Conaill, post: 1292186, member: 1264"] This thread seems to crop up about every other month or so... The Craft rules DO make sense. They're just a bit confusing until you realize what they're doing. See, in the real world, you don't just look at the market price of an item and how hard it is to make, and from that calculate how long it will take you to craft. Rather [i]the market price is determined by how hard it is to craft and how long it takes you[/i]! This is the crucial realization. Now, WotC could have published tables of DC's and "time to craft" for each item, and left it up to you to figure out the market price from that. Of course, for a game like D&D where Crafting is only a minor component, it's much easier to just give a table of market prices, and provide a formula to work backwards and let you figure out [i]how long it must have taken you to craft that item for it to have that price[/i]. Roughly, Price = DC x Time, so Time = Price / DC In your example, if the smith increased the DC (say, working with a harder metal) and worked just as long, then obviously he would ask a lot more for the finished product! The only way it would make economic sense for him to charge the same for the higher-DC item is if it took [i]less[/i] time to make than the lower-DC item. It all makes sense... provided you look at it backwards! ;) [/QUOTE]
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Craft rules make no sense at all
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