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General Tabletop Discussion
*Pathfinder & Starfinder
Craft rules make no sense at all
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<blockquote data-quote="Conaill" data-source="post: 1292212" data-attributes="member: 1264"><p>PS: obviously, sometimes it makes more sense to use penalties to the skill check rather than DC increases. Those are typically equivalent, but for the crafting progress calculation, the difference is essential.</p><p></p><p>If the smith is forced by his evil overlord to work blindfolded, obviously he should receive a penalty to his skill check, rather than increasing the DC of the item. The resulting armor will not have any higher market price, but it will take the smith much longer to make.</p><p></p><p>If said smith (after the valiant PCs kill the evil overlord, of course) later decides to specialize in working with a metal that will blind you on sight... such a metal would have an inherently higher DC to work with. The smith will still take a skill penalty for being blindfolded, and the armor may take just as long to craft as when crafting steel armor blindfolded, but because he is working with this special material the value of his labor (i.e. progress per week) and thus the final market price of the armor will be much higher.</p><p></p><p>Likewise, you <em>cannot</em> craft faster by tying one hand behind your back (skill penalty), however you <em>can</em> craft faster by hurrying a voluntarily raising the DC. Use common sense...</p></blockquote><p></p>
[QUOTE="Conaill, post: 1292212, member: 1264"] PS: obviously, sometimes it makes more sense to use penalties to the skill check rather than DC increases. Those are typically equivalent, but for the crafting progress calculation, the difference is essential. If the smith is forced by his evil overlord to work blindfolded, obviously he should receive a penalty to his skill check, rather than increasing the DC of the item. The resulting armor will not have any higher market price, but it will take the smith much longer to make. If said smith (after the valiant PCs kill the evil overlord, of course) later decides to specialize in working with a metal that will blind you on sight... such a metal would have an inherently higher DC to work with. The smith will still take a skill penalty for being blindfolded, and the armor may take just as long to craft as when crafting steel armor blindfolded, but because he is working with this special material the value of his labor (i.e. progress per week) and thus the final market price of the armor will be much higher. Likewise, you [i]cannot[/i] craft faster by tying one hand behind your back (skill penalty), however you [i]can[/i] craft faster by hurrying a voluntarily raising the DC. Use common sense... [/QUOTE]
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Craft rules make no sense at all
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