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General Tabletop Discussion
*Pathfinder & Starfinder
Craft rules make no sense at all
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<blockquote data-quote="Conaill" data-source="post: 1293337" data-attributes="member: 1264"><p>Yup, voluntarily raising the DC by 10 is in the new 3.5 rules. Dunno why exactly 10 and only 10. But it's been a common houserule in many groups that you can raise the DC by any number (a variant houserule is that you can no longer "take 10" if you do so, because you're rushing...)</p><p></p><p>Second, since AeroDm mentions houserules anyway... crafting times are simply *way* too long for any sort of adventuring, crafting PC. Just try make a PC alchemist within the core rules and see what happens: it'll take you half a week to craft a <em>single</em> flask of alchemist's fire. Meanwhile the sorceror in the party can fire off fireballs as many as he wants. SO... for adventuring crafters, it's advisable to speed up crafting by at least a factor of 7 to 10. I.e. calculate progress in sp/day or gp/week, instead of sp/week. With some feats, PrC's or magical items you may even want to up it to gp/day. sp/day or gp/week is definitely NOT overpowered compared to what magic can achieve, and gp/day is only starting to come close (remember, magical crafting goes at a rate of 1000 gp/day!!)</p></blockquote><p></p>
[QUOTE="Conaill, post: 1293337, member: 1264"] Yup, voluntarily raising the DC by 10 is in the new 3.5 rules. Dunno why exactly 10 and only 10. But it's been a common houserule in many groups that you can raise the DC by any number (a variant houserule is that you can no longer "take 10" if you do so, because you're rushing...) Second, since AeroDm mentions houserules anyway... crafting times are simply *way* too long for any sort of adventuring, crafting PC. Just try make a PC alchemist within the core rules and see what happens: it'll take you half a week to craft a [i]single[/i] flask of alchemist's fire. Meanwhile the sorceror in the party can fire off fireballs as many as he wants. SO... for adventuring crafters, it's advisable to speed up crafting by at least a factor of 7 to 10. I.e. calculate progress in sp/day or gp/week, instead of sp/week. With some feats, PrC's or magical items you may even want to up it to gp/day. sp/day or gp/week is definitely NOT overpowered compared to what magic can achieve, and gp/day is only starting to come close (remember, magical crafting goes at a rate of 1000 gp/day!!) [/QUOTE]
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Craft rules make no sense at all
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