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General Tabletop Discussion
*Pathfinder & Starfinder
Craft rules make no sense at all
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<blockquote data-quote="Tzarevitch" data-source="post: 1294804" data-attributes="member: 1792"><p>Actually, the craft rules make <em>no </em> sense. They were stupid in 3.0 and they remain stupid in 3.5. They directly correlate value of an item with the time and difficulty to make that item and that is an inaccurate and oversimplistic correlation. The rules totally ignore the fact that some items can have a very high intrinsic value and yet are easy and fast to craft. The problem is that it is not really worth correcting the lousy craft rules for something that the PCs will not do very often. </p><p></p><p>To Mistwell - </p><p>Believe me, unless the campaign is heavily dependent on crafting things for some reason you are better off just stomaching the lousy rules. Over several 3e campaigns I have run I have tried to create better rules for crafting things but they all end up being more combersome than they are worth, especially when the PCs rarely bother to craft things themselves. WoTC has indicated just how much it cares about accuracy on this issue so I wouldn't loose any sleep over it either if I were you. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 1294804, member: 1792"] Actually, the craft rules make [I]no [/I] sense. They were stupid in 3.0 and they remain stupid in 3.5. They directly correlate value of an item with the time and difficulty to make that item and that is an inaccurate and oversimplistic correlation. The rules totally ignore the fact that some items can have a very high intrinsic value and yet are easy and fast to craft. The problem is that it is not really worth correcting the lousy craft rules for something that the PCs will not do very often. To Mistwell - Believe me, unless the campaign is heavily dependent on crafting things for some reason you are better off just stomaching the lousy rules. Over several 3e campaigns I have run I have tried to create better rules for crafting things but they all end up being more combersome than they are worth, especially when the PCs rarely bother to craft things themselves. WoTC has indicated just how much it cares about accuracy on this issue so I wouldn't loose any sleep over it either if I were you. Tzarevitch [/QUOTE]
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Craft rules make no sense at all
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