Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Craft Skill changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MarauderX" data-source="post: 2944020" data-attributes="member: 9990"><p>After looking around at what's out there and some of the versions, here's a proposed revision to simplify the Craft skill. Would you use it? Do you like something else better?</p><p></p><p></p><p><u><strong>Craft </strong></u>(Int)</p><p><strong>Check:</strong></p><p>The Craft skill applies to a number of separate skills, each with its own ranks that are purchased separately. Each is specifically focused on creating an item, divided into six categories:</p><ul> <li data-xf-list-type="ul"><br /> wood (i.e. barrel, quarterstaff, wooden shield, cart, wooden house); <br /> metal (i.e. greataxe, grappling hook, chainmail, thieves tools); <br /> stone (i.e. fortified stone wall, whetstone, clay mug, pottery, stone house); <br /> cloth & hides (i.e. studded leather armor, waterskin, saddle, royal outfit); <br /> glass (i.e. flask, stained glass windows, magnifying glass, lantern); <br /> miscellaneous (i.e. rope, wax, paper, oil, musical instrument, tanglefoot bag). </li> </ul><p>The character understands the trade and can create common items using the skill.</p><p>All Craft checks require the associated artisan’s tools and raw materials to complete. Improvised tools give a -2 penalty while masterwork tools provide a +2 to the check. Materials in the amount of one-half the finished item’s price are required; a substandard amount gives a -2 penalty, while an amount equal to three-quarters of the finished item’s price provides a +2 bonus.</p><p>To create the item, the character must first spend the time and materials required for the item. At the end of the item’s creation, the character must succeed at a Craft skill check with the DC equal to 10 + (item cost/100), with a minimum DC of 11. If the check fails, half of the original raw materials are consumed in the mistake.</p><p>A character may rush the creation of the item. Each day less that is used for construction increases the DC by +1.</p><p><strong>Time: </strong> With the proper tools and materials of the trade a character makes 10 gold pieces worth of work per day of uninterrupted work, with a minimum of 1 day per separate type of item. A project that is abandoned for a week deteriorates and the character must spend an additional day of work for each day over the week of absence. Apprentices may assist with projects to reduce the time by one day per week of work, but increases the DC by +1 per apprentice.</p><p><strong>Attempts: </strong> A character may make additional attempts after failure, but each failure wastes half of the material cost of the item. Each time the attempt is at the end of the construction time.</p><p><strong>Special:</strong> Masterwork items may be created at ten times the original cost and time of the item. All other conditions of time and materials apply to the new cost of the item to be manufactured.</p><p><strong>Synergy: </strong> Characters with the craft skill has a +2 Appraise bonus when evaluating an item they can create.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 2944020, member: 9990"] After looking around at what's out there and some of the versions, here's a proposed revision to simplify the Craft skill. Would you use it? Do you like something else better? [U][B]Craft [/B][/U](Int) [B]Check:[/B] The Craft skill applies to a number of separate skills, each with its own ranks that are purchased separately. Each is specifically focused on creating an item, divided into six categories: [list] wood (i.e. barrel, quarterstaff, wooden shield, cart, wooden house); metal (i.e. greataxe, grappling hook, chainmail, thieves tools); stone (i.e. fortified stone wall, whetstone, clay mug, pottery, stone house); cloth & hides (i.e. studded leather armor, waterskin, saddle, royal outfit); glass (i.e. flask, stained glass windows, magnifying glass, lantern); miscellaneous (i.e. rope, wax, paper, oil, musical instrument, tanglefoot bag). [/list] The character understands the trade and can create common items using the skill. All Craft checks require the associated artisan’s tools and raw materials to complete. Improvised tools give a -2 penalty while masterwork tools provide a +2 to the check. Materials in the amount of one-half the finished item’s price are required; a substandard amount gives a -2 penalty, while an amount equal to three-quarters of the finished item’s price provides a +2 bonus. To create the item, the character must first spend the time and materials required for the item. At the end of the item’s creation, the character must succeed at a Craft skill check with the DC equal to 10 + (item cost/100), with a minimum DC of 11. If the check fails, half of the original raw materials are consumed in the mistake. A character may rush the creation of the item. Each day less that is used for construction increases the DC by +1. [B]Time: [/B] With the proper tools and materials of the trade a character makes 10 gold pieces worth of work per day of uninterrupted work, with a minimum of 1 day per separate type of item. A project that is abandoned for a week deteriorates and the character must spend an additional day of work for each day over the week of absence. Apprentices may assist with projects to reduce the time by one day per week of work, but increases the DC by +1 per apprentice. [B]Attempts: [/B] A character may make additional attempts after failure, but each failure wastes half of the material cost of the item. Each time the attempt is at the end of the construction time. [B]Special:[/B] Masterwork items may be created at ten times the original cost and time of the item. All other conditions of time and materials apply to the new cost of the item to be manufactured. [B]Synergy: [/B] Characters with the craft skill has a +2 Appraise bonus when evaluating an item they can create. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Craft Skill changes
Top