Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Craft Skill - mechanically broken
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Conaill" data-source="post: 227931" data-attributes="member: 1264"><p>The Craft rules are NOT mechanically broken.</p><p></p><p>For the longest time, I thought about it the same as you do: crafting a simple items should not take longer than crafting a more complicated one.</p><p></p><p>But then I realized... we're really looking at the problem <em>backwards</em>. In other words, in reality it's not that the time to create is determined by difficulty class and price, rather <strong>the price is determined by difficulty class and time to craft</strong>!</p><p></p><p>So... Price = difficulty x time.</p><p></p><p>Now, for simplicity, we just want to have a straightforward table of item market prices, and a couple of straightforward rules to determine how hard certain items are to craft. From this, we can "reverse engineer" how much progress you make on an item per week:</p><p></p><p>time = price / difficulty.</p><p></p><p>Yes, if you're crafting two items with the same listed market price but different DC's, the cheaper one will take longer. However, the <em>reason</em> that item has the same price although it's easier to craft is precisely that it takes *longer* to craft than the higher DC one. </p><p></p><p>Think of an item that takes a lot of busy-work: low DC, but it takes time. For example, putting all those teeth on a saw must take an enormous amount of time, but once you get the hang of it, any apprentice could do it. On the other hand, a good pair of scissors takes careful precision work (higher DC), but a master crafter can probably crank them out much faster that the apprentice can finish saw blades.</p><p></p><p>Now, we could argue about how bloody *long* it takes to craft anything, but that's a whole different discussion...</p></blockquote><p></p>
[QUOTE="Conaill, post: 227931, member: 1264"] The Craft rules are NOT mechanically broken. For the longest time, I thought about it the same as you do: crafting a simple items should not take longer than crafting a more complicated one. But then I realized... we're really looking at the problem [i]backwards[/i]. In other words, in reality it's not that the time to create is determined by difficulty class and price, rather [b]the price is determined by difficulty class and time to craft[/b]! So... Price = difficulty x time. Now, for simplicity, we just want to have a straightforward table of item market prices, and a couple of straightforward rules to determine how hard certain items are to craft. From this, we can "reverse engineer" how much progress you make on an item per week: time = price / difficulty. Yes, if you're crafting two items with the same listed market price but different DC's, the cheaper one will take longer. However, the [i]reason[/i] that item has the same price although it's easier to craft is precisely that it takes *longer* to craft than the higher DC one. Think of an item that takes a lot of busy-work: low DC, but it takes time. For example, putting all those teeth on a saw must take an enormous amount of time, but once you get the hang of it, any apprentice could do it. On the other hand, a good pair of scissors takes careful precision work (higher DC), but a master crafter can probably crank them out much faster that the apprentice can finish saw blades. Now, we could argue about how bloody *long* it takes to craft anything, but that's a whole different discussion... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Craft Skill - mechanically broken
Top