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General Tabletop Discussion
*Pathfinder & Starfinder
Craft Skill - mechanically broken
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<blockquote data-quote="tenelo" data-source="post: 228085" data-attributes="member: 3099"><p>Conaill: Interesting take on the subject. </p><p></p><p>I am afraid that I disagree, you are rationalising the effect of the rules, not proving to me that the effect they have is the correct one. PHB p66, Craft skill description "The item's price and DC determine how long it takes to make the item and the cost of the raw materials"</p><p></p><p>Take as an example a Breastplate and a suit of Splint Mail, both costing 200gp.</p><p></p><p>AC bonus for Breastplate +5 Therefore craft DC 15</p><p>AC bonus for Splint mail +6 Therefore craft DC 16</p><p></p><p>Take a smith with total bonus to his craft (armoursmithing) of 15</p><p>(10 ranks + 1 Int bonus +2 Skill focus +2 apprentice)</p><p>Assume taking 10 on all craft rolls.</p><p></p><p>Breastplate 2000sp at 25*15 = 375sp per week</p><p>Time to create 5 1/3 weeks. Raw materials 66gp 6sp.</p><p></p><p>Splint mail 2000sp at 25*16 = 400 per week</p><p>Time to create 5 weeks. Raw materials 66gp 6sp.</p><p></p><p>Time=price/difficulty gives us 200/15 for the breastplate = 13.3</p><p>Time=price/difficulty gives us 200/16 for the splintmail = 12.5</p><p></p><p>A Breastplate is a simpler item to make than the Splint mail. The raw material costs are the same. Why should it be the same price if it takes more time to make? </p><p></p><p>(obviously because the price is the constant everything else is calculated from, that's the problem I have with this system.)</p><p></p><p>For all the suggestions for patching the system to get workable results, thank you, they seem like sensible suggestions to follow. I would like to address the underlying problem however. Is there a simple elegant system for crafting items that does not suffer from the flaws in the current one?</p><p></p><p>And please, does anyone have any useful rules regarding masterworking? It seems a little silly to determine that to make a masterwork suit of full plate costs an additional one tenth of its normal price while a masterwork leather armour is 15 times as expensive as its normal price.</p><p></p><p>Thanks again to everybody for the replies and opinions.</p></blockquote><p></p>
[QUOTE="tenelo, post: 228085, member: 3099"] Conaill: Interesting take on the subject. I am afraid that I disagree, you are rationalising the effect of the rules, not proving to me that the effect they have is the correct one. PHB p66, Craft skill description "The item's price and DC determine how long it takes to make the item and the cost of the raw materials" Take as an example a Breastplate and a suit of Splint Mail, both costing 200gp. AC bonus for Breastplate +5 Therefore craft DC 15 AC bonus for Splint mail +6 Therefore craft DC 16 Take a smith with total bonus to his craft (armoursmithing) of 15 (10 ranks + 1 Int bonus +2 Skill focus +2 apprentice) Assume taking 10 on all craft rolls. Breastplate 2000sp at 25*15 = 375sp per week Time to create 5 1/3 weeks. Raw materials 66gp 6sp. Splint mail 2000sp at 25*16 = 400 per week Time to create 5 weeks. Raw materials 66gp 6sp. Time=price/difficulty gives us 200/15 for the breastplate = 13.3 Time=price/difficulty gives us 200/16 for the splintmail = 12.5 A Breastplate is a simpler item to make than the Splint mail. The raw material costs are the same. Why should it be the same price if it takes more time to make? (obviously because the price is the constant everything else is calculated from, that's the problem I have with this system.) For all the suggestions for patching the system to get workable results, thank you, they seem like sensible suggestions to follow. I would like to address the underlying problem however. Is there a simple elegant system for crafting items that does not suffer from the flaws in the current one? And please, does anyone have any useful rules regarding masterworking? It seems a little silly to determine that to make a masterwork suit of full plate costs an additional one tenth of its normal price while a masterwork leather armour is 15 times as expensive as its normal price. Thanks again to everybody for the replies and opinions. [/QUOTE]
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Craft Skill - mechanically broken
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