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Craft skill...
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<blockquote data-quote="Kahuna Burger" data-source="post: 925513" data-attributes="member: 8439"><p><strong>Re: Re: Re: Craft skill...</strong></p><p></p><p></p><p></p><p>however, we will also recall that Taran spent about as much time learning to make a decent sword and creating a superior one FROM SCRATCH (with many mistakes) as a reasonably competent crafter could make a masterwork weapon after paying the materials cost (which one would hope included a preforged iron bar).</p><p></p><p>The craft rules are very general and just don't work in many cases. In some the time is excessive, in others the materials cost is. -- It should be obvious that there will be some crafts where the materials will be only slightly less exensive than the finished product and bulk materials are nessaccary to turn a profit (jewler) while in other trades the raw materials are practically free, and the entire value of the finished item is imparted by the hard work of the crafter (wood carving). </p><p></p><p>The game is not designed to be about crafts. However, the fantasy archetypes include amature craftsmen, from the archer who fletches arrows every night to the mage who brews up a headache cure to ingratiate herself with the innkeepers wife.</p><p></p><p>I think a pdf suplement with expanded crafting rules is called for... (kahuna adds it to the end of a very long list.)</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 925513, member: 8439"] [b]Re: Re: Re: Craft skill...[/b] however, we will also recall that Taran spent about as much time learning to make a decent sword and creating a superior one FROM SCRATCH (with many mistakes) as a reasonably competent crafter could make a masterwork weapon after paying the materials cost (which one would hope included a preforged iron bar). The craft rules are very general and just don't work in many cases. In some the time is excessive, in others the materials cost is. -- It should be obvious that there will be some crafts where the materials will be only slightly less exensive than the finished product and bulk materials are nessaccary to turn a profit (jewler) while in other trades the raw materials are practically free, and the entire value of the finished item is imparted by the hard work of the crafter (wood carving). The game is not designed to be about crafts. However, the fantasy archetypes include amature craftsmen, from the archer who fletches arrows every night to the mage who brews up a headache cure to ingratiate herself with the innkeepers wife. I think a pdf suplement with expanded crafting rules is called for... (kahuna adds it to the end of a very long list.) Kahuna Burger [/QUOTE]
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