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<blockquote data-quote="Arravis" data-source="post: 925573" data-attributes="member: 327"><p>In one of my game worlds, there are no magical items (well, pretty much none). No one can make them and at most, there are a handful of casters known, period. So it's not a "Masterwork takes a long time" issue, I'm talking about normal stone-age era crafted items.</p><p></p><p>Most of the "loot" in this game comes in the form of killing some animal and making goods out of it's body. After the party killed a Howler, they felt they hit the jackpot. Those spines could be used for all kinds of items. The large shoulder blades were made into an axe and a pole arm, etc...</p><p>You get the picture.</p><p></p><p>These sort of items shouldn't take weeks and weeks. As you can imagine, I just change it on the fly depending on what they have and how hard I think it would be to do. But I'd love to see actual rules on this.</p></blockquote><p></p>
[QUOTE="Arravis, post: 925573, member: 327"] In one of my game worlds, there are no magical items (well, pretty much none). No one can make them and at most, there are a handful of casters known, period. So it's not a "Masterwork takes a long time" issue, I'm talking about normal stone-age era crafted items. Most of the "loot" in this game comes in the form of killing some animal and making goods out of it's body. After the party killed a Howler, they felt they hit the jackpot. Those spines could be used for all kinds of items. The large shoulder blades were made into an axe and a pole arm, etc... You get the picture. These sort of items shouldn't take weeks and weeks. As you can imagine, I just change it on the fly depending on what they have and how hard I think it would be to do. But I'd love to see actual rules on this. [/QUOTE]
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