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<blockquote data-quote="Umbran" data-source="post: 925712" data-attributes="member: 177"><p>Yes, but what's the gold piece value on a very basic practice sword? Consider that a full-fledged, weapon quality quarterstaff or club has no gp cost at all. A whole suit of peasant's clothing costs 1 sp.</p><p></p><p>So, 1 sp is probably the upper end on this practice sword, right?</p><p></p><p>A craftsman with a total +10 woodcarving bonus, taking 10, will generate 20 sp of work a week, right? That's about 3sp per day. Meaning that he can crank out one of these things in a couple of hours. What's the problem?</p><p></p><p>We should also perhaps remember that in a game with abstract combat, we'd also expect abstract crafting rules as well. Just because the mechanic is of the form of "erase the materials cost from your character sheet, and then roll the dice" does not mean that literally, perfect materials appear when you erase the GP and you start working on them.</p><p></p><p>Part of being a good craftsman is knowing matierals, and under more primitive conditions, one would assume that picking and choosing the right stuff would be an inportant part of the craft. Yes, today alsih2o can go online, and order sculpting clay, put down his money, and get exactly what he expects. His D&D counterpart doesn't have modern quality control methods, and he's going to have to spend time finding materials appropriate for a particular project - possibly up to and including going down to the riverbank and digging the stuff out himself. This takes time.</p></blockquote><p></p>
[QUOTE="Umbran, post: 925712, member: 177"] Yes, but what's the gold piece value on a very basic practice sword? Consider that a full-fledged, weapon quality quarterstaff or club has no gp cost at all. A whole suit of peasant's clothing costs 1 sp. So, 1 sp is probably the upper end on this practice sword, right? A craftsman with a total +10 woodcarving bonus, taking 10, will generate 20 sp of work a week, right? That's about 3sp per day. Meaning that he can crank out one of these things in a couple of hours. What's the problem? We should also perhaps remember that in a game with abstract combat, we'd also expect abstract crafting rules as well. Just because the mechanic is of the form of "erase the materials cost from your character sheet, and then roll the dice" does not mean that literally, perfect materials appear when you erase the GP and you start working on them. Part of being a good craftsman is knowing matierals, and under more primitive conditions, one would assume that picking and choosing the right stuff would be an inportant part of the craft. Yes, today alsih2o can go online, and order sculpting clay, put down his money, and get exactly what he expects. His D&D counterpart doesn't have modern quality control methods, and he's going to have to spend time finding materials appropriate for a particular project - possibly up to and including going down to the riverbank and digging the stuff out himself. This takes time. [/QUOTE]
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