Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Craft skill...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Damon Griffin" data-source="post: 926511" data-attributes="member: 3568"><p><strong>Re: craft times</strong></p><p></p><p></p><p></p><p>There may be more than one answer to this, depending on whether you are talking about using the Craft skill to create a mundane item, or a Craft Item feat to create a magic item. Also on what the campaign economy is like (cash poor, magic poor, whatever.)</p><p></p><p>The mage in our party is getting ready to craft a Helm of Teleportation. Why do it himself? Because it costs 24,000+ less if he creates it himself, and in our particular campaign, 24000gp is a significant chunk of all the money that character has earned over his entire career. It's not pocket change. He can't afford to say "I can't be bothered to take the seven weeks necessary to make this item myself, I'll just spring for extra 24Kgp and have someone else do it."</p><p></p><p>This applies even more to our cleric, who has designed a completely new multi-functional rod with a market value of 66,000gp. If she bankrupts herself, she can *just* manage to scrape together one third of that amount. Thanks to some donations from other party members, she won't go broke doing this, but the total contributions are only going to come to the 33K needed for a do it yourself project.</p><p></p><p>My character, a bowyer, certainly could afford to pay someone to make bows and all his arrows for him. In this case it's a matter of roleplaying rather than an economic thing. Arrows are quickly used up (especially if you're a midlevel character with Rapid Shot, and can fire 3 or 4 a round) and bows are more easily damaged or broken than hammers, swords, etc. Your average melee fighter doesn't need to be a weaponsmith, but anyone who uses a bow as a primary weapon is well advised to take some Craft ranks. It's only prudent.</p><p></p><p>Now, having taken those Craft ranks, you have to expect the character to use them on occasion. We don't take actual time out of the game to detail bowmaking, it's all done in the background, but the time required is noted, and sometimes other characters are going to have some time to kill.</p><p></p><p>I don't expect people to spend valuable real world game time describing how their characters go shopping, or spend time on a hobby, or learn a new language. Say you've done it, advance the campaig calendar, and resume adventuring. But I have no patience for players who think their characters have to be actively adventuring 24/7 or their character's time is being wasted. When the mage, the cleric and the bowyer take time out for a project, go find something to amuse youself in the meantime.</p></blockquote><p></p>
[QUOTE="Damon Griffin, post: 926511, member: 3568"] [b]Re: craft times[/b] There may be more than one answer to this, depending on whether you are talking about using the Craft skill to create a mundane item, or a Craft Item feat to create a magic item. Also on what the campaign economy is like (cash poor, magic poor, whatever.) The mage in our party is getting ready to craft a Helm of Teleportation. Why do it himself? Because it costs 24,000+ less if he creates it himself, and in our particular campaign, 24000gp is a significant chunk of all the money that character has earned over his entire career. It's not pocket change. He can't afford to say "I can't be bothered to take the seven weeks necessary to make this item myself, I'll just spring for extra 24Kgp and have someone else do it." This applies even more to our cleric, who has designed a completely new multi-functional rod with a market value of 66,000gp. If she bankrupts herself, she can *just* manage to scrape together one third of that amount. Thanks to some donations from other party members, she won't go broke doing this, but the total contributions are only going to come to the 33K needed for a do it yourself project. My character, a bowyer, certainly could afford to pay someone to make bows and all his arrows for him. In this case it's a matter of roleplaying rather than an economic thing. Arrows are quickly used up (especially if you're a midlevel character with Rapid Shot, and can fire 3 or 4 a round) and bows are more easily damaged or broken than hammers, swords, etc. Your average melee fighter doesn't need to be a weaponsmith, but anyone who uses a bow as a primary weapon is well advised to take some Craft ranks. It's only prudent. Now, having taken those Craft ranks, you have to expect the character to use them on occasion. We don't take actual time out of the game to detail bowmaking, it's all done in the background, but the time required is noted, and sometimes other characters are going to have some time to kill. I don't expect people to spend valuable real world game time describing how their characters go shopping, or spend time on a hobby, or learn a new language. Say you've done it, advance the campaig calendar, and resume adventuring. But I have no patience for players who think their characters have to be actively adventuring 24/7 or their character's time is being wasted. When the mage, the cleric and the bowyer take time out for a project, go find something to amuse youself in the meantime. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Craft skill...
Top