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<blockquote data-quote="irdeggman" data-source="post: 4032097" data-attributes="member: 16285"><p>There was no set cost for the masterwork component of a wand (it varied). I had huge problems because:</p><p></p><p>You either had to make or buy the masterwork wand itself.</p><p></p><p>This was supposed to be part of the material components consumed - but since there was no set cost for the masterwork component, buying it ahead of time had no meaning. Using different caster levels to make the item also changes the material costs of said item - so what is what cost in this case?</p><p></p><p>Now for the really big one - what is the benefit that being masterwork quality applies to the wand? What function does a wand have that you can add a bonus to due to its high quality?</p><p></p><p>The rules for charged magic items specifically state they can not be recharged. You must use the variant rule in the DMG to cover that (but my former DM hadn't looked at that part either).</p><p></p><p>IMO - when you make a house-rule you need to inform the players ahead of time not after they take a feat that is dependent on the house-rule.</p><p></p><p>You also need to look at alll of the ramifications of said house-rule (something my former DM routinely failed to do - another of my favorite ones was that elves took extra damage from "cold iron", but he never including a benefit to make up for that "penalty" - it really sucked when an elf couldn't use "metal weapons" (except mithral) becasue of this house-rule, since the damage applied even when holding or wearing said material.) This was a 3.0 house-rule, before the material type of "cold iron" was "defined".</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4032097, member: 16285"] There was no set cost for the masterwork component of a wand (it varied). I had huge problems because: You either had to make or buy the masterwork wand itself. This was supposed to be part of the material components consumed - but since there was no set cost for the masterwork component, buying it ahead of time had no meaning. Using different caster levels to make the item also changes the material costs of said item - so what is what cost in this case? Now for the really big one - what is the benefit that being masterwork quality applies to the wand? What function does a wand have that you can add a bonus to due to its high quality? The rules for charged magic items specifically state they can not be recharged. You must use the variant rule in the DMG to cover that (but my former DM hadn't looked at that part either). IMO - when you make a house-rule you need to inform the players ahead of time not after they take a feat that is dependent on the house-rule. You also need to look at alll of the ramifications of said house-rule (something my former DM routinely failed to do - another of my favorite ones was that elves took extra damage from "cold iron", but he never including a benefit to make up for that "penalty" - it really sucked when an elf couldn't use "metal weapons" (except mithral) becasue of this house-rule, since the damage applied even when holding or wearing said material.) This was a 3.0 house-rule, before the material type of "cold iron" was "defined". [/QUOTE]
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