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*Pathfinder & Starfinder
Craft vs Profession
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<blockquote data-quote="Luthien Greyspear" data-source="post: 2619458" data-attributes="member: 34334"><p>Making and repairing a lock does NOT require any skills other than the technical know-how provided by the Craft skill. Locksmiths only need the Craft skill to make their wares; they may also know Disable Device for new mechanisms they've never encountered, but generally they only need to know Craft (locks).</p><p></p><p>The Profession (salesman) skill would come into play if they wanted to SELL the locks they make. It would give them the knowledge to set fair market prices, to haggle, and to maintain an accurate shop inventory and sales ledger. I work in sales (cameras). I know a lot about cameras because of my job, because I need to know how to explain how they work to a customer so that they will want to buy them. I do NOT know how to make or repair a camera (particularly not a digital camera) because I've never taken the time to learn that complicated Craft skill.</p><p></p><p>While it is true that most medieval craftsmen were also the salesmen for their wares, that was out of necessity. Most did not become wealthy or prosperous; they were just getting by the best they knew how. They were good craftsmen, but not good businessmen. It was not until the advent of a politically strong merchant class that there became a sharp division between the manufacturing and service industries. Before that, every Commoner and Expert had to invest points in both Craft AND Profession skills, just to keep their heads above water. </p><p></p><p>That's another reason why most common people didn't know anything beyond what they had to for survival. They couldn't afford the skill points.</p><p></p><p>Edit: There's also one key point that makes the two skills vastly different: GP costs. Craft skills require raw materials, Profession skills do not. Can you make a sword without raw materials? No. Therefore it falls under the very specific rules for Crafting. Can you defend a client from a robbery or murder charge without raw materials? Yes. All you need are the people involved and the time to argue in court. Therefore it falls under the Profession rules.</p><p></p><p>Hope this clears up the necessity for the two specific skill groupings (even though they seem to work the same).</p></blockquote><p></p>
[QUOTE="Luthien Greyspear, post: 2619458, member: 34334"] Making and repairing a lock does NOT require any skills other than the technical know-how provided by the Craft skill. Locksmiths only need the Craft skill to make their wares; they may also know Disable Device for new mechanisms they've never encountered, but generally they only need to know Craft (locks). The Profession (salesman) skill would come into play if they wanted to SELL the locks they make. It would give them the knowledge to set fair market prices, to haggle, and to maintain an accurate shop inventory and sales ledger. I work in sales (cameras). I know a lot about cameras because of my job, because I need to know how to explain how they work to a customer so that they will want to buy them. I do NOT know how to make or repair a camera (particularly not a digital camera) because I've never taken the time to learn that complicated Craft skill. While it is true that most medieval craftsmen were also the salesmen for their wares, that was out of necessity. Most did not become wealthy or prosperous; they were just getting by the best they knew how. They were good craftsmen, but not good businessmen. It was not until the advent of a politically strong merchant class that there became a sharp division between the manufacturing and service industries. Before that, every Commoner and Expert had to invest points in both Craft AND Profession skills, just to keep their heads above water. That's another reason why most common people didn't know anything beyond what they had to for survival. They couldn't afford the skill points. Edit: There's also one key point that makes the two skills vastly different: GP costs. Craft skills require raw materials, Profession skills do not. Can you make a sword without raw materials? No. Therefore it falls under the very specific rules for Crafting. Can you defend a client from a robbery or murder charge without raw materials? Yes. All you need are the people involved and the time to argue in court. Therefore it falls under the Profession rules. Hope this clears up the necessity for the two specific skill groupings (even though they seem to work the same). [/QUOTE]
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