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craft wand or craft wonderous item?
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<blockquote data-quote="Storm Raven" data-source="post: 481633" data-attributes="member: 307"><p>The bracers are always on (unlike Mage Armor) and don't take up a spell slot, and at low levels, even a 1st level spell slot is valuable.</p><p></p><p></p><p></p><p>True. One reasonable house rule is to allow the spells Fox's Cunning, Owl's Wisdom and Eagle's Splendor to serve as prerequisites for the Headband of Intellect, Periapt of Wisdom and Cloak of Charisma (respectively). That is a house rule though, so not always an option.</p><p></p><p></p><p></p><p>And a +1 bonus to all saves for low cost is not valuable?</p><p></p><p></p><p></p><p>Exceptionally nice is a better description.</p><p> </p><p></p><p></p><p>Unless you have a druid in the party, or someone else who could cast barkskin (isn't it on one of the Cleric domain lists)?</p><p></p><p></p><p></p><p>For a wizard an extra 5 hit points may represent a 20% increase to his total, even at 5th level.</p><p></p><p></p><p></p><p>A +2 Belt of Endurance gives a 5th level wizard 5 hit points, a +1 bonus to Fortitude saves, and increases his Concentration skill checks by +1. +2 Gloves of Dexterity increases his initiative by +1, his AC by +1 and his ranged attack bonus by +1. These things are certainly very valuable.</p><p></p><p></p><p></p><p>That is why I said "when you can", choosing which items to agree to make, and which are too expensive and difficult. Crafting wands is also costly, and they get used up eventually. Your Belt of Endurance never runs out of charges.</p><p></p><p></p><p></p><p>Just based on what a 5th level wizard could cast himself:</p><p></p><p>Bracers of Armor +2 2,000 gp</p><p>Cloak of Resistance +1 500 gp</p><p>Amulet of Health +2 2,000 gp</p><p>Gloves of Dexterity +2 2,000 gp</p><p>Blessed Book 4,750 gp</p><p></p><p>That's a total of 11,250 gp worth of equipment, obviously high for a 5th level character, but if I recall correctly, not ridiculously so (I don't have my DMG handy, I can't pull out the treasure level appropriate for this level, but even if it is half this, he could afford most everything except the Blessed Book).</p><p></p><p>His base armor class increases by +3 over his normal, his initiative goes up by +1, his Fortitude and Reflex saves increase by +2, Will saves go up by +1, he has 5 extra hit points (giving his familiar 2 extra hit points) his ranged attack bonus (for ranged touch spells) goes up by +1, and his Dexterity and Constitution based skills are all more effective, plus he can scribe spells into his spellbook for free.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 481633, member: 307"] The bracers are always on (unlike Mage Armor) and don't take up a spell slot, and at low levels, even a 1st level spell slot is valuable. True. One reasonable house rule is to allow the spells Fox's Cunning, Owl's Wisdom and Eagle's Splendor to serve as prerequisites for the Headband of Intellect, Periapt of Wisdom and Cloak of Charisma (respectively). That is a house rule though, so not always an option. And a +1 bonus to all saves for low cost is not valuable? Exceptionally nice is a better description. Unless you have a druid in the party, or someone else who could cast barkskin (isn't it on one of the Cleric domain lists)? For a wizard an extra 5 hit points may represent a 20% increase to his total, even at 5th level. A +2 Belt of Endurance gives a 5th level wizard 5 hit points, a +1 bonus to Fortitude saves, and increases his Concentration skill checks by +1. +2 Gloves of Dexterity increases his initiative by +1, his AC by +1 and his ranged attack bonus by +1. These things are certainly very valuable. That is why I said "when you can", choosing which items to agree to make, and which are too expensive and difficult. Crafting wands is also costly, and they get used up eventually. Your Belt of Endurance never runs out of charges. Just based on what a 5th level wizard could cast himself: Bracers of Armor +2 2,000 gp Cloak of Resistance +1 500 gp Amulet of Health +2 2,000 gp Gloves of Dexterity +2 2,000 gp Blessed Book 4,750 gp That's a total of 11,250 gp worth of equipment, obviously high for a 5th level character, but if I recall correctly, not ridiculously so (I don't have my DMG handy, I can't pull out the treasure level appropriate for this level, but even if it is half this, he could afford most everything except the Blessed Book). His base armor class increases by +3 over his normal, his initiative goes up by +1, his Fortitude and Reflex saves increase by +2, Will saves go up by +1, he has 5 extra hit points (giving his familiar 2 extra hit points) his ranged attack bonus (for ranged touch spells) goes up by +1, and his Dexterity and Constitution based skills are all more effective, plus he can scribe spells into his spellbook for free. [/QUOTE]
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