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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
craft wand or craft wonderous item?
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<blockquote data-quote="Nail" data-source="post: 483631" data-attributes="member: 224"><p>FWIW, I agree. The problem is that it's not immediately obvious from the core rules how <em>Forge Ring</em> does things differently than <em>Craft Wondrous Items</em>. Seems like they could have the same kind of magic (deflection, luck, etc.)</p><p></p><p>If you take the magic itme creation system apart (going further than even the chart in T&B), I think it starts to make more sense. Look at the types of activation methods and how many times you can use the items. Therein lies the key difference.</p><p></p><p>For example, potions are just one-use, use activated "Wondrous Items", but with half the <em>wondrous item</em> cost. Similarly, you could make a "staff" with <em>Craft Wondrous Item</em>, but it would cost (at least) double the staff price. Moreover, a staff has an "effective slot", whereas a <em>wondrous item</em> does not unless it is a boot, cloak, hat, etc. This gives the pseudo-staff created with the <em>wondrous item</em> feat an even higher cost.</p><p></p><p>So, the (<u>only</u>) real advantage to other non-wondrous item feats is the lower cost....unless you pull a <strong>Plane Sailing</strong> and house rule a split (something that's, IMHO, not necessary).</p></blockquote><p></p>
[QUOTE="Nail, post: 483631, member: 224"] FWIW, I agree. The problem is that it's not immediately obvious from the core rules how [i]Forge Ring[/i] does things differently than [i]Craft Wondrous Items[/i]. Seems like they could have the same kind of magic (deflection, luck, etc.) If you take the magic itme creation system apart (going further than even the chart in T&B), I think it starts to make more sense. Look at the types of activation methods and how many times you can use the items. Therein lies the key difference. For example, potions are just one-use, use activated "Wondrous Items", but with half the [i]wondrous item[/i] cost. Similarly, you could make a "staff" with [i]Craft Wondrous Item[/i], but it would cost (at least) double the staff price. Moreover, a staff has an "effective slot", whereas a [i]wondrous item[/i] does not unless it is a boot, cloak, hat, etc. This gives the pseudo-staff created with the [i]wondrous item[/i] feat an even higher cost. So, the ([u]only[/u]) real advantage to other non-wondrous item feats is the lower cost....unless you pull a [b]Plane Sailing[/b] and house rule a split (something that's, IMHO, not necessary). [/QUOTE]
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craft wand or craft wonderous item?
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