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<blockquote data-quote="Jack Simth" data-source="post: 2425793" data-attributes="member: 29252"><p>A Hat of Disguise can be handy for games with a reasonable amount of social interaction.</p><p></p><p>Hand of the Mage can occasionally be useful for retrieving those little items that you don't want to go to in order to get (permanently saves you needing to ever prepare Mage Hand)</p><p></p><p>Pipes of Sounding are useful for your bard if you want to convince someone that a place is haunted.</p><p></p><p>An Eversmoking bottle can be handy, but only very so if you have a place you want covered in smoke permanently, or if you have lots of time to set up.</p><p></p><p>Eyes of the Eagle can give useful bonuses for the scout (+5 Competence to Spot)</p><p></p><p>Goggles of Minute Seeing are useful for the Trapfinder in the party (+5 Competence to Search)</p><p></p><p>Goggles of Night grant 60-ft darkvision.</p><p></p><p>The Horn of Fog is less useful than an Eversmoking bottle, in many circumstances (they can hear where you are while using it, and it must be actively used - can't just set and forget)</p><p></p><p>Horseshoes of speed are useful for any mounts in the party (or a centaur, if you have one)</p><p>As are the Horseshoes of a Zepher.</p><p></p><p>Slippers of Spider Climbing can be useful for getting around obstacles or escaping land-bound opponents.</p><p></p><p>A Circlet of Persuasion is useful for the party diplomat.</p><p></p><p>Cloak of Resistance is ALWAYS useful (and you can manage the +2 version)</p><p></p><p>A Cube of Frost Reistance is handy in cold climates (so long, cold weather hazards!)</p><p></p><p>A Hand of Glory is useful if you want another ring slot, and lets you prepare one fewer See Invisibility spells each day.</p><p></p><p>A Harp of Charming can get the party bard out of (or into, if people make their saves...) a lot of trouble.</p><p></p><p>A Helm of Telepathy is useful for party communication when you must be silent, for some reason.</p><p></p><p>A Helm of Underwater Action is useful in a campagin with lots of water.</p><p></p><p>A Lantern of Revealing is just plain fun at times.</p><p></p><p>A Medallion of thoughts is much more easily concealed than a Helm of Telepathy.</p><p></p><p>A Scabbard of Keen Edges is useful for any party blade-slinger.</p><p></p><p>A Luckstone is very useful all-around (and slotless, too!) ... but you will need a cleric to help you make it.</p><p></p><p>A Sustaining Spoon (or two) cuts down on food costs, but again, you will need a cleric to help you make it.</p><p></p><p>A Folding Boat is useful when there is water about.</p><p></p><p>A Cloak of Arachnida is really, really useful if you like to use Web.</p><p></p><p>A Glove of Storing is useful if you have anything you may need to bring to hand without it being obvious before you get it out.</p><p></p><p>A Lyre of Building can net a bard lots of GP in a city (replaces a sizeable construction crew), once a week.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2425793, member: 29252"] A Hat of Disguise can be handy for games with a reasonable amount of social interaction. Hand of the Mage can occasionally be useful for retrieving those little items that you don't want to go to in order to get (permanently saves you needing to ever prepare Mage Hand) Pipes of Sounding are useful for your bard if you want to convince someone that a place is haunted. An Eversmoking bottle can be handy, but only very so if you have a place you want covered in smoke permanently, or if you have lots of time to set up. Eyes of the Eagle can give useful bonuses for the scout (+5 Competence to Spot) Goggles of Minute Seeing are useful for the Trapfinder in the party (+5 Competence to Search) Goggles of Night grant 60-ft darkvision. The Horn of Fog is less useful than an Eversmoking bottle, in many circumstances (they can hear where you are while using it, and it must be actively used - can't just set and forget) Horseshoes of speed are useful for any mounts in the party (or a centaur, if you have one) As are the Horseshoes of a Zepher. Slippers of Spider Climbing can be useful for getting around obstacles or escaping land-bound opponents. A Circlet of Persuasion is useful for the party diplomat. Cloak of Resistance is ALWAYS useful (and you can manage the +2 version) A Cube of Frost Reistance is handy in cold climates (so long, cold weather hazards!) A Hand of Glory is useful if you want another ring slot, and lets you prepare one fewer See Invisibility spells each day. A Harp of Charming can get the party bard out of (or into, if people make their saves...) a lot of trouble. A Helm of Telepathy is useful for party communication when you must be silent, for some reason. A Helm of Underwater Action is useful in a campagin with lots of water. A Lantern of Revealing is just plain fun at times. A Medallion of thoughts is much more easily concealed than a Helm of Telepathy. A Scabbard of Keen Edges is useful for any party blade-slinger. A Luckstone is very useful all-around (and slotless, too!) ... but you will need a cleric to help you make it. A Sustaining Spoon (or two) cuts down on food costs, but again, you will need a cleric to help you make it. A Folding Boat is useful when there is water about. A Cloak of Arachnida is really, really useful if you like to use Web. A Glove of Storing is useful if you have anything you may need to bring to hand without it being obvious before you get it out. A Lyre of Building can net a bard lots of GP in a city (replaces a sizeable construction crew), once a week. [/QUOTE]
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