Hi,
One of my player is becoming a good jeweller (10 ranks) and I need to figure out some appropriate DCs :
Polish an un-worked (according to is category (10gp,50gp,100gp, 500gp, 1000gp, 5000gp).
Make a non-masterwork jewel
Make a masterwork jewel
.. any others interesting ideas..
Also, if I compare the suggested gp/week (half check result) with the detailed process of doing some craft (with DC ranging from 15-20), including failure and loss of material, it doesn't seem to be equal.
What I told to my player is that the first one is an abstraction of a lot of expenses and troubles that is particular to a specific craft. He's not currently the owner of his proper shop, but working for an established jeweler. (I have tried to come up with some "ground rules" about becoming a “guilded” crafter).
One of my player is becoming a good jeweller (10 ranks) and I need to figure out some appropriate DCs :
Polish an un-worked (according to is category (10gp,50gp,100gp, 500gp, 1000gp, 5000gp).
Make a non-masterwork jewel
Make a masterwork jewel
.. any others interesting ideas..
Also, if I compare the suggested gp/week (half check result) with the detailed process of doing some craft (with DC ranging from 15-20), including failure and loss of material, it doesn't seem to be equal.
What I told to my player is that the first one is an abstraction of a lot of expenses and troubles that is particular to a specific craft. He's not currently the owner of his proper shop, but working for an established jeweler. (I have tried to come up with some "ground rules" about becoming a “guilded” crafter).