roguerouge
First Post
I've faced these concerns and I can tell you that Murder Mysteries can be fun in DnD. Here's what I ran: http://www.enworld.org/forum/plots-...s-madness-very-theatrical-murder-mystery.html
The key was having archetypes as NPCs, which allowed the player to really get who they were talking to at any one time. Another key was treating divination magic as CSI. It should provide useful clues, not short-circuit the mystery. Speak with dead only does that if he actually knows who killed him. Undetectable alignment works for those villains with enough class levels to worry about being detected by detect evil. Alternatively, have several people detect as mildly evil. Having the murderer with a very clear plan allowed me to have him adapt to circumstances as well.
The key was having archetypes as NPCs, which allowed the player to really get who they were talking to at any one time. Another key was treating divination magic as CSI. It should provide useful clues, not short-circuit the mystery. Speak with dead only does that if he actually knows who killed him. Undetectable alignment works for those villains with enough class levels to worry about being detected by detect evil. Alternatively, have several people detect as mildly evil. Having the murderer with a very clear plan allowed me to have him adapt to circumstances as well.