Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Crafting a Murder Mystery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gilladian" data-source="post: 5299292" data-attributes="member: 2093"><p>Murder mysteries can be so easily circumvented by magic! Know what spells your cleric and wizard types have, so you can decide at various points whether or not they're deal-breakers, and how to plan around them...</p><p></p><p>First level's not so bad, though!</p><p></p><p>I always have to start with the killer and the victim. What was their relationship? How did they relate to the community around them? Who else had motive? Was this a spur-of-the moment crime of passion? A long-time-planned execution? </p><p></p><p>I would flesh out the NPCs and the plot together. Each will cchange the other. Don't worry about the PCs yet, except for possible ways they can "break" the mystery. Since your stated purpose is to explore the background and setting, make sure you tie your plot in. Give each NPC a specific tie to an aspect of the community. Don't have "a priest" - do have "the priest of the couatl god of protection" who has feuded with the "jaguar hunter" House of Warriors for decades, all because of the mysterious Couatl mask that vanished 40 years ago. And of course, that ties into who committed the crime and why.</p><p></p><p>Hope some of this helps! Flowcharts and lists of true/false clues are your best helpers. Remember, it doesn't matter WHO feeds the PCs a clue; what matters is that they GET it. Every needed clue should be findable at least 3 ways, and each "scene" that happens should have at least 2 ways to draw the party in.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5299292, member: 2093"] Murder mysteries can be so easily circumvented by magic! Know what spells your cleric and wizard types have, so you can decide at various points whether or not they're deal-breakers, and how to plan around them... First level's not so bad, though! I always have to start with the killer and the victim. What was their relationship? How did they relate to the community around them? Who else had motive? Was this a spur-of-the moment crime of passion? A long-time-planned execution? I would flesh out the NPCs and the plot together. Each will cchange the other. Don't worry about the PCs yet, except for possible ways they can "break" the mystery. Since your stated purpose is to explore the background and setting, make sure you tie your plot in. Give each NPC a specific tie to an aspect of the community. Don't have "a priest" - do have "the priest of the couatl god of protection" who has feuded with the "jaguar hunter" House of Warriors for decades, all because of the mysterious Couatl mask that vanished 40 years ago. And of course, that ties into who committed the crime and why. Hope some of this helps! Flowcharts and lists of true/false clues are your best helpers. Remember, it doesn't matter WHO feeds the PCs a clue; what matters is that they GET it. Every needed clue should be findable at least 3 ways, and each "scene" that happens should have at least 2 ways to draw the party in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Crafting a Murder Mystery
Top