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<blockquote data-quote="Herremann the Wise" data-source="post: 5301286" data-attributes="member: 11300"><p>Firstly thanks heaps to everyone so far, the advice has been thorough, thought provoking, and has given me a ton of ideas. I might use this thread to slowly construct this murder mystery utilising everyone's fantastic advice and ideas.</p><p></p><p>I better sbock this just in case someone unwittingly runs across it.</p><p></p><p><strong>Warning</strong>: If you are playing in the Serpent Skull adventure path by Paizo or think you might be, the following contains spoilers that will... spoil a lot of fun.</p><p></p><p>[sblock]Rather than starting on the beach, I'm planning to ratchet the adventure back to Senghor, the last port before the Jenivere crunches into the reef around Smuggler's Shiv. I started a thread here: <a href="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/adventurePath/serpentsSkull/serpentSkullPreludeGMsOnly" target="_blank">paizo.com - Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder Adventure Paths / Serpent's Skull / Serpent Skull Prelude - GMs Only</a> if you wish to see my reasoning behind it all.</p><p></p><p>The aim is to have two of the Jenivere sailors missing after the first night in Senghor. It is all part of Yarzoth gaining initial access to the ship and "replacing" Ieana (who's body might be discovered within the wreck of the Jenivere later), the two being killed by her hand (or perhaps one of them being dominated and killing the other). The captain enforces all sailors back to ship while assuming the worst. The 4 NPCs go about their business (Jask the 5th NPC is currently in the stocks with passage organised to Eleder when the Jenivere sets sail in 3 more days time). As such the PCs are tasked by several sailors concerned for their mates to either find them or track down their killer(s).</p><p></p><p>The "Plan" is to have the PCs investigate the 4 NPCs (all of whom may have means, motive and opportunity), discover the separate bodies and then have the suspicion that something really weird is going on, culminating in the discovery of Yarzoth, as per the regular adventure. In this way, the mystery isn't truly solved until the end of the module. So the mystery will traverse the the stayover in Senghor, the Jenivere as well as Smuggler's Shiv... or that's the nucleus of the idea I have at the moment.</p><p></p><p>The key is now following the wonderful advice so freely given and making this work.[/sblock]</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5301286, member: 11300"] Firstly thanks heaps to everyone so far, the advice has been thorough, thought provoking, and has given me a ton of ideas. I might use this thread to slowly construct this murder mystery utilising everyone's fantastic advice and ideas. I better sbock this just in case someone unwittingly runs across it. [B]Warning[/B]: If you are playing in the Serpent Skull adventure path by Paizo or think you might be, the following contains spoilers that will... spoil a lot of fun. [sblock]Rather than starting on the beach, I'm planning to ratchet the adventure back to Senghor, the last port before the Jenivere crunches into the reef around Smuggler's Shiv. I started a thread here: [url=http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/adventurePath/serpentsSkull/serpentSkullPreludeGMsOnly]paizo.com - Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder Adventure Paths / Serpent's Skull / Serpent Skull Prelude - GMs Only[/url] if you wish to see my reasoning behind it all. The aim is to have two of the Jenivere sailors missing after the first night in Senghor. It is all part of Yarzoth gaining initial access to the ship and "replacing" Ieana (who's body might be discovered within the wreck of the Jenivere later), the two being killed by her hand (or perhaps one of them being dominated and killing the other). The captain enforces all sailors back to ship while assuming the worst. The 4 NPCs go about their business (Jask the 5th NPC is currently in the stocks with passage organised to Eleder when the Jenivere sets sail in 3 more days time). As such the PCs are tasked by several sailors concerned for their mates to either find them or track down their killer(s). The "Plan" is to have the PCs investigate the 4 NPCs (all of whom may have means, motive and opportunity), discover the separate bodies and then have the suspicion that something really weird is going on, culminating in the discovery of Yarzoth, as per the regular adventure. In this way, the mystery isn't truly solved until the end of the module. So the mystery will traverse the the stayover in Senghor, the Jenivere as well as Smuggler's Shiv... or that's the nucleus of the idea I have at the moment. The key is now following the wonderful advice so freely given and making this work.[/sblock] Best Regards Herremann the Wise [/QUOTE]
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