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Crafting a new campaign where nature tries to kick civilization's butt
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<blockquote data-quote="RUMBLETiGER" data-source="post: 6072110" data-attributes="member: 6674868"><p>This will likely be a regional conflict with minor deities behind the scenes.</p><p></p><p>Civilization truely has benefits, and harmful effects. Urbanus will represent what is good, and Wastri will represent what is opportunistic, Cruel and domineering about Civilization. </p><p></p><p>It will be the objection to the portfolio of Wastri that the Evil Nature side will use as a front and a justification for their movement. The real reasons are savage power or vengeful maliciousness, but that's not how the Cult will appear or use to appeal. </p><p></p><p></p><p>Now.... that's something. Beltar could go so far as to have her agents secretly "wound the earth" and frame the city for doing the damage, to further the cause. Perhaps <em>Charm</em> civic leaders and <em>Suggest</em> they start a process that leads to their condemnation. </p><p></p><p>Nature Side: "Civilization has lead to death, oppression and destruction of nature. This must be stopped, at any cost, and reversed, at any cost". The PC's might just get on board with this, to some degree. My players tend to be across the map in alignmnet, I don't allow them to be Evil but I've had some interesting Chaotic Neutrals in past campaigns. </p><p></p><p>A buddy has recommended I add an Elvish faction as a neutral voice of reason that attempts to smoothly marry Nature and Civilization, I'm toying with the idea.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 6072110, member: 6674868"] This will likely be a regional conflict with minor deities behind the scenes. Civilization truely has benefits, and harmful effects. Urbanus will represent what is good, and Wastri will represent what is opportunistic, Cruel and domineering about Civilization. It will be the objection to the portfolio of Wastri that the Evil Nature side will use as a front and a justification for their movement. The real reasons are savage power or vengeful maliciousness, but that's not how the Cult will appear or use to appeal. Now.... that's something. Beltar could go so far as to have her agents secretly "wound the earth" and frame the city for doing the damage, to further the cause. Perhaps [I]Charm[/I] civic leaders and [I]Suggest[/I] they start a process that leads to their condemnation. Nature Side: "Civilization has lead to death, oppression and destruction of nature. This must be stopped, at any cost, and reversed, at any cost". The PC's might just get on board with this, to some degree. My players tend to be across the map in alignmnet, I don't allow them to be Evil but I've had some interesting Chaotic Neutrals in past campaigns. A buddy has recommended I add an Elvish faction as a neutral voice of reason that attempts to smoothly marry Nature and Civilization, I'm toying with the idea. [/QUOTE]
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