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Crafting adamantium
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<blockquote data-quote="Conaill" data-source="post: 1808632" data-attributes="member: 1264"><p>I totally agree that expensive materials shouldn't count towards the crafting time. Otherwise a gold sphere would take *way* longer to craft than an identical one made out of lead.</p><p></p><p>Actually, in 3.0, the special materials section sorta implied that, because they all explicitly stated "is treated as MW for purposes of calculating the craft time" or somesuch. <strong>Unfortunately</strong>, that language <em>no longer appears in the 3.5 rules</em>! So, at least in 3.5, this common-sense interpretation is no longer supported by the actual rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p>In the case of an adamantine weapon, for example, it's clearly stated that the +3000gp is an "Item Cost Modifier", meaning that this actually increases the market price of the item. And then the Craft rules simply refer to "the item's price" for calculation of crafting time and raw materials. So by the rules as written, the special materials price would indeed have an effect on the time to craft.</p><p></p><p>If anyone can prove me wrong on this, I would *love* to hear it! This is just one of those cases where they tried to simplify and clarify things in 3.5, and in the process completely screwed up what was already a fairly crippled mechanism...</p></blockquote><p></p>
[QUOTE="Conaill, post: 1808632, member: 1264"] I totally agree that expensive materials shouldn't count towards the crafting time. Otherwise a gold sphere would take *way* longer to craft than an identical one made out of lead. Actually, in 3.0, the special materials section sorta implied that, because they all explicitly stated "is treated as MW for purposes of calculating the craft time" or somesuch. [b]Unfortunately[/b], that language [i]no longer appears in the 3.5 rules[/i]! So, at least in 3.5, this common-sense interpretation is no longer supported by the actual rules. :mad: In the case of an adamantine weapon, for example, it's clearly stated that the +3000gp is an "Item Cost Modifier", meaning that this actually increases the market price of the item. And then the Craft rules simply refer to "the item's price" for calculation of crafting time and raw materials. So by the rules as written, the special materials price would indeed have an effect on the time to craft. If anyone can prove me wrong on this, I would *love* to hear it! This is just one of those cases where they tried to simplify and clarify things in 3.5, and in the process completely screwed up what was already a fairly crippled mechanism... [/QUOTE]
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