Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Crafting an Adventure Module Format
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Matchstick" data-source="post: 6467432" data-attributes="member: 217"><p>In Fantasy Grounds you can pre set up encounters, pre-populate the combat tracker, pre-type the flavor text (and then just drag-drop it into the chat window), and have all the GM information right there of course. You can then have NPC's can be opened from a list, or from links in the descriptive text. Edges, skills, weapons, spells, etc are all links as well (I usually do Savage Worlds, that's why I mention Edges). Encounters can then be collected and available under the Story icon on the FG desktop. You can also pre-populate Personalities, Items, Vehicles, etc under their own FG desktop icon. Depending on legal issues I suppose, you can even then export all of those things as a module file for importing elsewhere. </p><p></p><p>A module or adventure can wind up being well organized, with clickable links, and drag and drop.</p><p></p><p>There are a few tutorials about building modules in Fantasy Grounds out there on YouTube and at least one in PDF (though I'm not sure how updated that one is, but it might give an idea of some of the functionality). I'm not sure it's what you're looking for, but I thought it would be worth mentioning when I saw the above. I'm not an employee of FG, just a user.</p><p></p><p>Hope that leads in some positive directions for you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Matchstick, post: 6467432, member: 217"] In Fantasy Grounds you can pre set up encounters, pre-populate the combat tracker, pre-type the flavor text (and then just drag-drop it into the chat window), and have all the GM information right there of course. You can then have NPC's can be opened from a list, or from links in the descriptive text. Edges, skills, weapons, spells, etc are all links as well (I usually do Savage Worlds, that's why I mention Edges). Encounters can then be collected and available under the Story icon on the FG desktop. You can also pre-populate Personalities, Items, Vehicles, etc under their own FG desktop icon. Depending on legal issues I suppose, you can even then export all of those things as a module file for importing elsewhere. A module or adventure can wind up being well organized, with clickable links, and drag and drop. There are a few tutorials about building modules in Fantasy Grounds out there on YouTube and at least one in PDF (though I'm not sure how updated that one is, but it might give an idea of some of the functionality). I'm not sure it's what you're looking for, but I thought it would be worth mentioning when I saw the above. I'm not an employee of FG, just a user. Hope that leads in some positive directions for you! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Crafting an Adventure Module Format
Top