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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Crafting and Enchanting Items
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<blockquote data-quote="Doskious" data-source="post: 8491313" data-attributes="member: 86490"><p>Based on what I'm reading in TT, though, it will always be less expensive to craft your own magical items than to get someone else to craft them for you.</p><p></p><p>The TT rules say:</p><p></p><p>To me, this reads as "you, the player, are making an item from scratch (raw materials) and enchanting it with magic, all at once."</p><p></p><p>A +1 weapon is listed with a cost of 500 gp and requires a cubic inch of rare metal as a special component (to be quested for or which costs 25% of the base cost of the item). Assuming that access to the appropriate tools is not something that will incur additional costs, the crafting of a +1 weapon yourself will cost 250 gp, and will take a week to accomplish, if you have obtained the special component without resorting to the expenditure of funds and you have unfettered, cost-free access to a smithy.</p><p></p><p>Personally, the implications of this functionality, juxtaposed with the idea that if I wanted someone else to do that for me, I'd need to shell out the same 250 gp in materials, plus 50 gp as the crafter's fee, <em>plus the 500 gp for the standard price for the item</em> ... simply does not make sense, despite that being the formula indicated on AG 350.</p><p></p><p>In light of the need for 50% of the base cost of the item in reagents, the sidebar also does not make sense.</p><p></p><p>To me, what would make sense is that commissioning someone to enchant existing nonmagical gear (per the sidebar) would cost:</p><ul> <li data-xf-list-type="ul">the crafter's fee calculated on the listed cost of the magical item being crafted</li> <li data-xf-list-type="ul">materials costing 50% of the the difference between the listed cost of the desired magical item and the listed cost of the non-magical item being enchanted</li> </ul><p>To me, what would make sense is that commissioning someone to fabricate from scratch and enchant totally new gear would cost:</p><ul> <li data-xf-list-type="ul">the crafter's fee calculated on the listed cost of the magical item being crafted</li> <li data-xf-list-type="ul">materials costing 50% of the the listed cost of the non-magical item being enchanted</li> </ul><p></p><p>But hey, nothing requires a Fantasy Economy to make sense...</p></blockquote><p></p>
[QUOTE="Doskious, post: 8491313, member: 86490"] Based on what I'm reading in TT, though, it will always be less expensive to craft your own magical items than to get someone else to craft them for you. The TT rules say: To me, this reads as "you, the player, are making an item from scratch (raw materials) and enchanting it with magic, all at once." A +1 weapon is listed with a cost of 500 gp and requires a cubic inch of rare metal as a special component (to be quested for or which costs 25% of the base cost of the item). Assuming that access to the appropriate tools is not something that will incur additional costs, the crafting of a +1 weapon yourself will cost 250 gp, and will take a week to accomplish, if you have obtained the special component without resorting to the expenditure of funds and you have unfettered, cost-free access to a smithy. Personally, the implications of this functionality, juxtaposed with the idea that if I wanted someone else to do that for me, I'd need to shell out the same 250 gp in materials, plus 50 gp as the crafter's fee, [I]plus the 500 gp for the standard price for the item[/I] ... simply does not make sense, despite that being the formula indicated on AG 350. In light of the need for 50% of the base cost of the item in reagents, the sidebar also does not make sense. To me, what would make sense is that commissioning someone to enchant existing nonmagical gear (per the sidebar) would cost: [LIST] [*]the crafter's fee calculated on the listed cost of the magical item being crafted [*]materials costing 50% of the the difference between the listed cost of the desired magical item and the listed cost of the non-magical item being enchanted [/LIST] To me, what would make sense is that commissioning someone to fabricate from scratch and enchant totally new gear would cost: [LIST] [*]the crafter's fee calculated on the listed cost of the magical item being crafted [*]materials costing 50% of the the listed cost of the non-magical item being enchanted [/LIST] But hey, nothing requires a Fantasy Economy to make sense... [/QUOTE]
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