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General Tabletop Discussion
*Pathfinder & Starfinder
Crafting appropriate combat encounters for large groups
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<blockquote data-quote="nittanytbone" data-source="post: 3427633" data-attributes="member: 35709"><p>Build your BBEG to be capable of getting multiple actions.</p><p></p><p>- Summon critters to his aid, so they can take actions on his behalf</p><p>- Use Timestop (perhaps from a charged item) or a Wish (from an item as well) to get an extra action or two</p><p>- Use an AoO area-control build for a melee type</p><p>- Use quickened spells to get more actions.</p><p></p><p>For example:</p><p></p><p>Round 1 - BBEG Cleric casts Summon Monster spell, choosing to get 1d3 or 1d4+1 weaker monsters. These critters make a front line for him to hide behind.</p><p>Round 2 - BBEG Cleric casts Animate Dead then follows up with Quickened Bless (free action) to buff all of his mooks at once.</p><p>Round 3 - BBEG casts Quickened Divine Favor and then follows with Divine Power, or continues buffing from the back rank (Prayer, Pro Good, etc), or throws attack spells.</p><p>Round 4 - BBEG wades into melee or keeps slinging spells.</p><p></p><p>Even a low level BBEG could use Divine Metamagic or Swift spells to get Free Actions and thus more spells.</p><p></p><p>Also, having buffs running before the fight is very helpful. 10 min/level buffs could quite reasonably be running, as could 1 hour/level buffs. Having Vigor running during the fight gives the BBEG staying power too.</p><p></p><p>Don't worry about tying up higher level spell slots with Quickened Spells or Extended Buffs, either: A high level caster vs. a party needs lots of spells in a hurry. They almost certainly will not run out of magic before they die. A Quickened True Strike that gets fired off and used is more helpful than a Chain Lightning that never got cast.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 3427633, member: 35709"] Build your BBEG to be capable of getting multiple actions. - Summon critters to his aid, so they can take actions on his behalf - Use Timestop (perhaps from a charged item) or a Wish (from an item as well) to get an extra action or two - Use an AoO area-control build for a melee type - Use quickened spells to get more actions. For example: Round 1 - BBEG Cleric casts Summon Monster spell, choosing to get 1d3 or 1d4+1 weaker monsters. These critters make a front line for him to hide behind. Round 2 - BBEG Cleric casts Animate Dead then follows up with Quickened Bless (free action) to buff all of his mooks at once. Round 3 - BBEG casts Quickened Divine Favor and then follows with Divine Power, or continues buffing from the back rank (Prayer, Pro Good, etc), or throws attack spells. Round 4 - BBEG wades into melee or keeps slinging spells. Even a low level BBEG could use Divine Metamagic or Swift spells to get Free Actions and thus more spells. Also, having buffs running before the fight is very helpful. 10 min/level buffs could quite reasonably be running, as could 1 hour/level buffs. Having Vigor running during the fight gives the BBEG staying power too. Don't worry about tying up higher level spell slots with Quickened Spells or Extended Buffs, either: A high level caster vs. a party needs lots of spells in a hurry. They almost certainly will not run out of magic before they die. A Quickened True Strike that gets fired off and used is more helpful than a Chain Lightning that never got cast. [/QUOTE]
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