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General Tabletop Discussion
*Pathfinder & Starfinder
Crafting appropriate combat encounters for large groups
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<blockquote data-quote="nittanytbone" data-source="post: 3428833" data-attributes="member: 35709"><p>Another option could be to switch from a totally pre-planned campaign to a more old-school site-based campaign. Just create a locale or game world that exists semi-independently of the PCs. Generate monster encounters by using the "commonly encountered" guidelines in the MM and random encounter tables.</p><p></p><p>If the PCs think they can handle a whole tribe of goblins, well, they are free to try. There will be more treasure and XP for them if they can. If they restrain themselves to killing off small patrols and such, its safer but less lucrative. So long as you allow them to gather good intel on the threats and make the threats somewhat reasonable and predictable (i.e. not throwing in a level 20 goblin monk or something crazy among the rest of these level 1 warrior goblins and the commoner female types) it should work.</p><p></p><p>The classic module B2 "Keep on the Borderlands" is a good example of this kind of adventure. It lets the players balance the risks and rewards. Expect character death if they are foolish, but hopefully not a TPK.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 3428833, member: 35709"] Another option could be to switch from a totally pre-planned campaign to a more old-school site-based campaign. Just create a locale or game world that exists semi-independently of the PCs. Generate monster encounters by using the "commonly encountered" guidelines in the MM and random encounter tables. If the PCs think they can handle a whole tribe of goblins, well, they are free to try. There will be more treasure and XP for them if they can. If they restrain themselves to killing off small patrols and such, its safer but less lucrative. So long as you allow them to gather good intel on the threats and make the threats somewhat reasonable and predictable (i.e. not throwing in a level 20 goblin monk or something crazy among the rest of these level 1 warrior goblins and the commoner female types) it should work. The classic module B2 "Keep on the Borderlands" is a good example of this kind of adventure. It lets the players balance the risks and rewards. Expect character death if they are foolish, but hopefully not a TPK. [/QUOTE]
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Crafting appropriate combat encounters for large groups
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