UngeheuerLich
Legend
Here is my first try to implement crafting:
I think crafting should not need a skill. Instead it should be a complex attribute check to determne if you can craft a given item.
So creating an ornamented dagger could need:
key attributes: int and con and dex
complexity 1
special: you ned at least one success in every attribute check check
con (easy), (can be substitded by an endurance skill check)
int (moderate)
dex (moderate)
If you have learnt to craft that partcular item, you get a +5 bonus to it (+8 if mastered)
I think crafting should not need a skill. Instead it should be a complex attribute check to determne if you can craft a given item.
So creating an ornamented dagger could need:
key attributes: int and con and dex
complexity 1
special: you ned at least one success in every attribute check check
con (easy), (can be substitded by an endurance skill check)
int (moderate)
dex (moderate)
If you have learnt to craft that partcular item, you get a +5 bonus to it (+8 if mastered)