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D&D Older Editions
Crafting... can anyone make anything in 4E?
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<blockquote data-quote="thewok" data-source="post: 4309866" data-attributes="member: 60907"><p>I plan to use the following guideline: If you spend more time making swords than adventuring, you're a blacksmith and not a fighter. Thus, you should probably roll another character, as adventuring is the focus of the campaign.</p><p></p><p>However, I will be taking backgrounds from my players, and their backgrounds will tell me what skills they'd have that aren't covered by the rules. The example of smithing, for example, will be handled as a skill challenge.</p><p></p><p></p><p>Why a skill challenge? Because smithing is more than just smashing the hell out of a block of steel. There's technique and real study that goes into a smithed creation. A single craft skill can't model that well, in my opinion.</p><p></p><p>To me, "failure" of a skill challenge means you didn't accomplish all of your goals. I also think that "masterwork" weapons should be a rarity, rather than the norm. To me, "masterwork" implies the work of a very skilled practitioner of an art, most likely one who has devoted his entire life to the craft. An adventurer might be able to make one with past smithing experience and practice in the offtime, but the chances are slim. As I said above, if you want to be a master smith, you're not going to have enough time for adventuring, and thus you really don't need adventuring levels.</p></blockquote><p></p>
[QUOTE="thewok, post: 4309866, member: 60907"] I plan to use the following guideline: If you spend more time making swords than adventuring, you're a blacksmith and not a fighter. Thus, you should probably roll another character, as adventuring is the focus of the campaign. However, I will be taking backgrounds from my players, and their backgrounds will tell me what skills they'd have that aren't covered by the rules. The example of smithing, for example, will be handled as a skill challenge. Why a skill challenge? Because smithing is more than just smashing the hell out of a block of steel. There's technique and real study that goes into a smithed creation. A single craft skill can't model that well, in my opinion. To me, "failure" of a skill challenge means you didn't accomplish all of your goals. I also think that "masterwork" weapons should be a rarity, rather than the norm. To me, "masterwork" implies the work of a very skilled practitioner of an art, most likely one who has devoted his entire life to the craft. An adventurer might be able to make one with past smithing experience and practice in the offtime, but the chances are slim. As I said above, if you want to be a master smith, you're not going to have enough time for adventuring, and thus you really don't need adventuring levels. [/QUOTE]
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