Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Crafting... can anyone make anything in 4E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Moochava" data-source="post: 4313828" data-attributes="member: 39691"><p>If crafting is such an important part of your game, skill challenges are the way to go: skill challenges are there to provide as much focus as possible on something that isn't combat. I like the nature/dungeoneering/streetwise divide. I'd also be tempted to rope heal in there for creating medicines.</p><p></p><p>Give everything one can craft in your game a complexity of 1-5 and use that to define the skill challenge. At least one person must roll a success on on appropriate skill (nature for wood and bone, dungeoneering for stone and metal, streetwise for luxuries, heal for medicines, poultices, and maybe sewing); other than that, people contribute however they want. A successful roll means that the item is crafted; a failed roll means that things go wrong and you don't get the item. If things go wrong quickly, it probably went wrong in the butchering/harvest phase; if things go wrong only at the end, it probably went wrong in the building phase. For a failure, throw a relevant encounter at the party, from bears attracted to the smell of meat to angry neighbors smashing the smithy because it makes too much noise.</p><p></p><p>That assumes that crafting is as important to your game as, say, combat; that is, it's a major occupation for the characters. If it's not, people are right to say just to glide over it--unless it's contributing to the game, you're just rolling craft checks for atmosphere's sake.</p></blockquote><p></p>
[QUOTE="Moochava, post: 4313828, member: 39691"] If crafting is such an important part of your game, skill challenges are the way to go: skill challenges are there to provide as much focus as possible on something that isn't combat. I like the nature/dungeoneering/streetwise divide. I'd also be tempted to rope heal in there for creating medicines. Give everything one can craft in your game a complexity of 1-5 and use that to define the skill challenge. At least one person must roll a success on on appropriate skill (nature for wood and bone, dungeoneering for stone and metal, streetwise for luxuries, heal for medicines, poultices, and maybe sewing); other than that, people contribute however they want. A successful roll means that the item is crafted; a failed roll means that things go wrong and you don't get the item. If things go wrong quickly, it probably went wrong in the butchering/harvest phase; if things go wrong only at the end, it probably went wrong in the building phase. For a failure, throw a relevant encounter at the party, from bears attracted to the smell of meat to angry neighbors smashing the smithy because it makes too much noise. That assumes that crafting is as important to your game as, say, combat; that is, it's a major occupation for the characters. If it's not, people are right to say just to glide over it--unless it's contributing to the game, you're just rolling craft checks for atmosphere's sake. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Crafting... can anyone make anything in 4E?
Top