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D&D Older Editions
Crafting... can anyone make anything in 4E?
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<blockquote data-quote="Irda Ranger" data-source="post: 4314038" data-attributes="member: 1003"><p>Arravis, I think a good Feat + Mundane Ritual system would be the best 4E mechanic for Craft skills. I want to build on Celebrim's idea of tiered Crafting feats.</p><p></p><p></p><p>These probably aren't the appropriate feats for your Stone Age campaign, but you could have "Flint Worker" lead to "Spearmaker", or whatever you think works better. The idea is that different kinds of Crafts have the equivalent of a "Ritual Caster" feat.</p><p></p><p>Once you have the appropriate feat, you can learn non-magical "Rituals", such as "Make A Weapon" or "Mark Armor." The Ritual would specify the costs/materials needed, the amount of time necessary, and the eventual product. Same examples follow:</p><p></p><p><strong><span style="color: DarkOrange">Feats</span></strong></p><p><strong>Woodworker I</strong>: </p><p>Requirements: None</p><p>Description: You know the basics of working with wood.</p><p>Benefit: Given the appropriate tools you can learn Mundane Rituals with the Woodworker I requirement.</p><p></p><p><strong>Spear-Fitter</strong>: </p><p>Requirements: Woodworker I (feat)</p><p>Description: You know how to fashion the wooden parts of weapons, including knife and axe handles, spear shafts, spear-throwers and bows.</p><p>Benefit: Given the appropriate tools you can learn Mundane Rituals with the Spear-Fitter requirement.</p><p></p><p><strong><span style="color: DarkOrange">Rituals</span></strong></p><p><strong>Doors, Chests & Barrels</strong>: </p><p>Requirements: Woodworker I (feat)</p><p>Description: You can fashion the wooden items bound with metal.</p><p>Materials (Cost): Aged hardwood (10% of Market Price), iron bands (20% MP), Nails (20% MP).</p><p>Time: Market Price (sp)/5 Days</p><p>Product: A door, barrel, chest or similar wooden object.</p><p></p><p></p><p>EDIT: I should also point that I think acquiring these Feats should be separate from class level progression. You can't balance the classes if Fighter A takes all Fighter Feats and Fighter B takes Basket Weaving. These "Craft Feats" should be acquired by spending time learning from an appropriate master craftsman or self-study, without imposing any cost on leveling up (other than "That's time I could have been adventuring.")</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4314038, member: 1003"] Arravis, I think a good Feat + Mundane Ritual system would be the best 4E mechanic for Craft skills. I want to build on Celebrim's idea of tiered Crafting feats. These probably aren't the appropriate feats for your Stone Age campaign, but you could have "Flint Worker" lead to "Spearmaker", or whatever you think works better. The idea is that different kinds of Crafts have the equivalent of a "Ritual Caster" feat. Once you have the appropriate feat, you can learn non-magical "Rituals", such as "Make A Weapon" or "Mark Armor." The Ritual would specify the costs/materials needed, the amount of time necessary, and the eventual product. Same examples follow: [B][COLOR=DarkOrange]Feats[/COLOR][/B] [B]Woodworker I[/B]: Requirements: None Description: You know the basics of working with wood. Benefit: Given the appropriate tools you can learn Mundane Rituals with the Woodworker I requirement. [B]Spear-Fitter[/B]: Requirements: Woodworker I (feat) Description: You know how to fashion the wooden parts of weapons, including knife and axe handles, spear shafts, spear-throwers and bows. Benefit: Given the appropriate tools you can learn Mundane Rituals with the Spear-Fitter requirement. [B][COLOR=DarkOrange]Rituals[/COLOR][/B] [B]Doors, Chests & Barrels[/B]: Requirements: Woodworker I (feat) Description: You can fashion the wooden items bound with metal. Materials (Cost): Aged hardwood (10% of Market Price), iron bands (20% MP), Nails (20% MP). Time: Market Price (sp)/5 Days Product: A door, barrel, chest or similar wooden object. EDIT: I should also point that I think acquiring these Feats should be separate from class level progression. You can't balance the classes if Fighter A takes all Fighter Feats and Fighter B takes Basket Weaving. These "Craft Feats" should be acquired by spending time learning from an appropriate master craftsman or self-study, without imposing any cost on leveling up (other than "That's time I could have been adventuring.") [/QUOTE]
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