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Community
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D&D Older Editions
Crafting... can anyone make anything in 4E?
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<blockquote data-quote="Thasmodious" data-source="post: 4315054" data-attributes="member: 63272"><p>Stay classy, indeed. </p><p></p><p>As I have already said, where you see fault, I see feature. The designers spelled it out clearly that this is what they wanted to do. It is what they did. It is not a fault or weakness of the system that there isn't a subsystem for -insert whatever-. The many subsystems of 3e were responsible for some of the most ridiculous of the RAW abuses, like the "infinite gold exploit" and some of the ridiculously broken combinations that arose from blending the later alternate casting/magic systems with the core D&D magic systems. Subsystems tend to create problems and corner cases, which then need solutions, which then need more solutions...</p><p></p><p>Carpenter: "Hey, look at this, I just built this nice box, neat huh?"</p><p>"It doesn't have apples in it, it should have apples"</p><p>"But, what if the person who bought the box wanted to put newspapers or screws in it?"</p><p>"That is an invalid response to the lack of apples oversight."</p><p>"But you could just put apples in the box if you wanted"</p><p>"I shouldn't have to, the box should have been built with apples already inside. Telling me to put apples in the box myself is just an attempt to cover up your own failure to build a box of apples."</p><p>"I just thought that a simple, straight forward box would be useful to the widest number of people. All it requires is a little thought to use it for anything you could use a box for. I even included a pamphlet of the many uses of a box"</p><p>"Dude, you completely failed at making a box of apples."</p><p>"but...but...I wasn't trying to make a box of apples..."</p><p>"Exactly!"</p><p></p><p>The OP didn't come in and ask for advice on how to construct a crafting system, he stated that ...crafting wasn't allowed in 4e...gross oversight...unless he missed it somewhere. Naturally, some people (much like myself), saw a need to explain that you can, indeed, just make it up yourself. That the game is, in fact, designed to give you the room to make up and tweak the game to suit your need, as suiting the needs of every gametype imaginable would be impossible. Many of us even provided advice (skill challenges, DC table) on how the OP might pull off crafting if that was really his intent, rather than yet another inane:</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4315054, member: 63272"] Stay classy, indeed. As I have already said, where you see fault, I see feature. The designers spelled it out clearly that this is what they wanted to do. It is what they did. It is not a fault or weakness of the system that there isn't a subsystem for -insert whatever-. The many subsystems of 3e were responsible for some of the most ridiculous of the RAW abuses, like the "infinite gold exploit" and some of the ridiculously broken combinations that arose from blending the later alternate casting/magic systems with the core D&D magic systems. Subsystems tend to create problems and corner cases, which then need solutions, which then need more solutions... Carpenter: "Hey, look at this, I just built this nice box, neat huh?" "It doesn't have apples in it, it should have apples" "But, what if the person who bought the box wanted to put newspapers or screws in it?" "That is an invalid response to the lack of apples oversight." "But you could just put apples in the box if you wanted" "I shouldn't have to, the box should have been built with apples already inside. Telling me to put apples in the box myself is just an attempt to cover up your own failure to build a box of apples." "I just thought that a simple, straight forward box would be useful to the widest number of people. All it requires is a little thought to use it for anything you could use a box for. I even included a pamphlet of the many uses of a box" "Dude, you completely failed at making a box of apples." "but...but...I wasn't trying to make a box of apples..." "Exactly!" The OP didn't come in and ask for advice on how to construct a crafting system, he stated that ...crafting wasn't allowed in 4e...gross oversight...unless he missed it somewhere. Naturally, some people (much like myself), saw a need to explain that you can, indeed, just make it up yourself. That the game is, in fact, designed to give you the room to make up and tweak the game to suit your need, as suiting the needs of every gametype imaginable would be impossible. Many of us even provided advice (skill challenges, DC table) on how the OP might pull off crafting if that was really his intent, rather than yet another inane: [/QUOTE]
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