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D&D Older Editions
Crafting... can anyone make anything in 4E?
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<blockquote data-quote="The Little Raven" data-source="post: 4316711" data-attributes="member: 10095"><p>I had a chat with one of my players who enjoyed the concept of crafting, but wasn't particularly fond of the skill point expenditure and or the fact that all Craft skills relied on Intelligence. She asked me to write up something for her to play with, so here's the basic shell of what I came up with in 10 minutes last night.</p><p></p><p>Craftsman</p><p><strong>Prerequisite:</strong> A score of 13+ in an appropriate ability score</p><p><strong>Benefit:</strong> You can master crafting plans of your level or lower. When you gain this feat, you select a category of crafting in which you excel. You gain a +5 bonus to ability score checks when crafting items of that category.</p><p><em>Blacksmithing (STR):</em> You can forge items from metal, such as weapons, armor, or tools. <em>Requires Smelted Metal.</em></p><p><em>Leatherworking (DEX):</em> You can craft items from leather and hides, such as clothing, armor, and bags. <em>Requires Tanned Hide.</em></p><p><em>Tailoring (INT):</em> You can craft items from cloth, such as clothing, cloaks, and cloth armor. <em>Requires Woven Cloth.</em></p><p><em>Woodworking (DEX):</em> You can craft items from wood, such as bows, arrows, and staves. <em>Requires Cut Timber.</em></p><p><strong>Special:</strong> You gain three crafting plans of the appropriate category to know.</p><p></p><p>Diverse Craftsman</p><p><strong>Prerequisite:</strong> A score of 13+ in an appropriate ability score, Craftsman</p><p>Benefit: You gain another category of crafting to be specialized in, gaining a +5 bonus on ability checks with that category.</p><p>Special: You may take this feat more than once. Each time you take it, it applies to a new category of crafting.</p><p></p><p>Individual crafting "plans" would be like rituals in that they have a market cost to learn, then a component cost (which must be in the proper form for the crafting type).</p><p></p><p>I'm not entirely sure how many categories and types of components to add, nor am I entirely sure about all the ability scores that would be appropriate. Comments?</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4316711, member: 10095"] I had a chat with one of my players who enjoyed the concept of crafting, but wasn't particularly fond of the skill point expenditure and or the fact that all Craft skills relied on Intelligence. She asked me to write up something for her to play with, so here's the basic shell of what I came up with in 10 minutes last night. Craftsman [b]Prerequisite:[/b] A score of 13+ in an appropriate ability score [b]Benefit:[/b] You can master crafting plans of your level or lower. When you gain this feat, you select a category of crafting in which you excel. You gain a +5 bonus to ability score checks when crafting items of that category. [i]Blacksmithing (STR):[/i] You can forge items from metal, such as weapons, armor, or tools. [i]Requires Smelted Metal.[/i] [i]Leatherworking (DEX):[/i] You can craft items from leather and hides, such as clothing, armor, and bags. [i]Requires Tanned Hide.[/i] [i]Tailoring (INT):[/i] You can craft items from cloth, such as clothing, cloaks, and cloth armor. [i]Requires Woven Cloth.[/i] [i]Woodworking (DEX):[/i] You can craft items from wood, such as bows, arrows, and staves. [i]Requires Cut Timber.[/i] [b]Special:[/b] You gain three crafting plans of the appropriate category to know. Diverse Craftsman [b]Prerequisite:[/b] A score of 13+ in an appropriate ability score, Craftsman Benefit: You gain another category of crafting to be specialized in, gaining a +5 bonus on ability checks with that category. Special: You may take this feat more than once. Each time you take it, it applies to a new category of crafting. Individual crafting "plans" would be like rituals in that they have a market cost to learn, then a component cost (which must be in the proper form for the crafting type). I'm not entirely sure how many categories and types of components to add, nor am I entirely sure about all the ability scores that would be appropriate. Comments? [/QUOTE]
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