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Crafting... can anyone make anything in 4E?
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<blockquote data-quote="Zaruthustran" data-source="post: 4317211" data-attributes="member: 1457"><p>I think that's one of the best features about 4E. The game gives you the rules you need, and does not force other rules upon you.</p><p></p><p>For example, there are no rules for determining height and weight. This is as close as 4e gets: "Each race description in Chapter 3 gives the average height and weight for a character of that race. You can decide for your character to be above or below average." In other words, you just pick what works best for you, and go.</p><p></p><p>That's a minor example. But the same philosophy extends to your background, and other roleplaying details. It's all part of 4e's assumption that you and your friends are best able to sort out those details, if you wish. </p><p></p><p>So if you want to be a world famous blacksmith--and your friends (other players and DM) are cool with it--then make it so! That's awesome. Go for it. This ability doesn't affect the mechanics (D&D is a game of <em>heroic adventure</em> game), so if you and your pals think such an ability is fun, roll with it. </p><p></p><p>I *love* this level of trust. It really frees up the roleplaying possibilities. If you want to start the game as an accomplished professional, you can. If you want to start as an elderly wizard, you can. As long as you and your pals all think it's cool and fun, 4E isn't going to get in your way.</p><p></p><p>"But what about rules? I want to know how *good* of a blacksmith I am! How long does it take to make a sword? Can I get rich selling swords?"</p><p></p><p>Figure it out with your DM and the other players. But remember that D&D is not a medieval economic simulator. You and the other people at the table got together tonight to spend their valuable free time plundering dungeons, killing monsters, and negotiating with djinn. It's unlikely anyone's going to want to listen to you describe pounding iron into a flat, sharp shape. And everyone will just roll their eyes if you say "Johan Smith is going to spend a year making and selling swords, so I get rich, and buy lots of rad magic items!!!11!one!"</p><p></p><p>No. Just figure out a background that's fun and reasonable, and get on with the adventure.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 4317211, member: 1457"] I think that's one of the best features about 4E. The game gives you the rules you need, and does not force other rules upon you. For example, there are no rules for determining height and weight. This is as close as 4e gets: "Each race description in Chapter 3 gives the average height and weight for a character of that race. You can decide for your character to be above or below average." In other words, you just pick what works best for you, and go. That's a minor example. But the same philosophy extends to your background, and other roleplaying details. It's all part of 4e's assumption that you and your friends are best able to sort out those details, if you wish. So if you want to be a world famous blacksmith--and your friends (other players and DM) are cool with it--then make it so! That's awesome. Go for it. This ability doesn't affect the mechanics (D&D is a game of [i]heroic adventure[/i] game), so if you and your pals think such an ability is fun, roll with it. I *love* this level of trust. It really frees up the roleplaying possibilities. If you want to start the game as an accomplished professional, you can. If you want to start as an elderly wizard, you can. As long as you and your pals all think it's cool and fun, 4E isn't going to get in your way. "But what about rules? I want to know how *good* of a blacksmith I am! How long does it take to make a sword? Can I get rich selling swords?" Figure it out with your DM and the other players. But remember that D&D is not a medieval economic simulator. You and the other people at the table got together tonight to spend their valuable free time plundering dungeons, killing monsters, and negotiating with djinn. It's unlikely anyone's going to want to listen to you describe pounding iron into a flat, sharp shape. And everyone will just roll their eyes if you say "Johan Smith is going to spend a year making and selling swords, so I get rich, and buy lots of rad magic items!!!11!one!" No. Just figure out a background that's fun and reasonable, and get on with the adventure. [/QUOTE]
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