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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Crafting... can anyone make anything in 4E?
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<blockquote data-quote="drachasor" data-source="post: 4318696" data-attributes="member: 55655"><p>They crafting rules were crap in official supplements at the very least. I am not sure about all 3rd party stuff, however. It's better to not have a rule than to have a crappy rule.</p><p></p><p></p><p></p><p>The bread and butter of the D&D <em>rules</em> has always been combat. Generally the rules elsewhere have been extremely poor on many levels. The situation is much better in 4E, especially regarding social encounters. As for the trolling bit, I say that because you are having needless arguments with a lot of people that essentially agree with you. That's not attempting to expand their horizons, generally, that's just nit picking.</p><p></p><p></p><p></p><p>And there are no need to significant rules here. WoW certainly doesn't have them. Certainly there are no crafting checks, and the particular choices of ingredients are quite specific to a particular gameworld. That said, I find it odd that you say it is the most interesting part of WoW since it is one aspect of WoW that essentially leaves zero room for creative thought. It's has a reward system, but it's light and does not a good game make.</p><p></p><p></p><p></p><p>Such people aren't any worse off in 4E than they were before, quite frankly. If anything, they are better off. A lot of bad/unfun rules were tossed out.</p><p></p><p></p><p></p><p>I don't really see how you could say non-combat playstyles had better support in previous editions. Generally they had bad rules which, in fact, undermines those playstyles rather than supports them. If anything, 4E provides more support for social situations and does not undermine other areas. That's a good thing.</p><p></p><p>Anyhow, you attitude that almost everyone thinks D&D games are just for combat doesn't seem to be borne out by the people in this thread. You still seem to cling to that attitude, however. That said, combat is a very important part of the D&D rules system, people who have seldom had combat are generally are freeform roleplaying in previous editions with D&D-based gameworld as a backdrop. That's a perfectly fine and valid way to play a roleplaying game if it works for a group of course.</p></blockquote><p></p>
[QUOTE="drachasor, post: 4318696, member: 55655"] They crafting rules were crap in official supplements at the very least. I am not sure about all 3rd party stuff, however. It's better to not have a rule than to have a crappy rule. The bread and butter of the D&D [I]rules[/I] has always been combat. Generally the rules elsewhere have been extremely poor on many levels. The situation is much better in 4E, especially regarding social encounters. As for the trolling bit, I say that because you are having needless arguments with a lot of people that essentially agree with you. That's not attempting to expand their horizons, generally, that's just nit picking. And there are no need to significant rules here. WoW certainly doesn't have them. Certainly there are no crafting checks, and the particular choices of ingredients are quite specific to a particular gameworld. That said, I find it odd that you say it is the most interesting part of WoW since it is one aspect of WoW that essentially leaves zero room for creative thought. It's has a reward system, but it's light and does not a good game make. Such people aren't any worse off in 4E than they were before, quite frankly. If anything, they are better off. A lot of bad/unfun rules were tossed out. I don't really see how you could say non-combat playstyles had better support in previous editions. Generally they had bad rules which, in fact, undermines those playstyles rather than supports them. If anything, 4E provides more support for social situations and does not undermine other areas. That's a good thing. Anyhow, you attitude that almost everyone thinks D&D games are just for combat doesn't seem to be borne out by the people in this thread. You still seem to cling to that attitude, however. That said, combat is a very important part of the D&D rules system, people who have seldom had combat are generally are freeform roleplaying in previous editions with D&D-based gameworld as a backdrop. That's a perfectly fine and valid way to play a roleplaying game if it works for a group of course. [/QUOTE]
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Crafting... can anyone make anything in 4E?
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