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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Crafting... can anyone make anything in 4E?
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<blockquote data-quote="drachasor" data-source="post: 4318714" data-attributes="member: 55655"><p>How was 3E, 2E or 1E any different in this? I'll grant that 3E pretended to have more, but all the things it had that 4E doesn't have were bad rules, as best I recollect. Crafting, in particular, was a horrible system. Better to have no rules than bad rules, I think.</p><p></p><p>I'll grant that there could be more guidelines for coming up with new systems and rules for 4E, but that was an equally large, if not larger, problem in previous editions.</p><p></p><p><strong><span style="font-size: 12px">As far as the OP is concerned, however,</span></strong> I think a crafting system for him/her is problem best left without any checks (or with minimal checks here and there). If you want it to have a similar spirit to the combat system, then just make sure the choices PCs make for weapons, materials, and other issues <em>matter</em>. That means that different materials would provide different benefits/drawbacks (with no material being strictly better than another). Different construction methods would be similar in this regard. Avoid making any one material or method absolutely better than any other (though you could have different tiers of materials and methods, with higher tier stuff outright better than the lower tier. For crafting though, I don't think rolls generally make it more interesting, just more annoying/frustrating. Further, since this is equipment the PCs are using, a few lucky rolls could cause one PC to perform significantly better than another, and some unlucky rolls could screw over another PC. Better to avoid that, since unlike bad luck in combat, bad equipment sticks around for a while (and extended punishment for simple bad luck generally isn't fun).</p></blockquote><p></p>
[QUOTE="drachasor, post: 4318714, member: 55655"] How was 3E, 2E or 1E any different in this? I'll grant that 3E pretended to have more, but all the things it had that 4E doesn't have were bad rules, as best I recollect. Crafting, in particular, was a horrible system. Better to have no rules than bad rules, I think. I'll grant that there could be more guidelines for coming up with new systems and rules for 4E, but that was an equally large, if not larger, problem in previous editions. [B][SIZE=3]As far as the OP is concerned, however,[/SIZE][/B] I think a crafting system for him/her is problem best left without any checks (or with minimal checks here and there). If you want it to have a similar spirit to the combat system, then just make sure the choices PCs make for weapons, materials, and other issues [i]matter[/i]. That means that different materials would provide different benefits/drawbacks (with no material being strictly better than another). Different construction methods would be similar in this regard. Avoid making any one material or method absolutely better than any other (though you could have different tiers of materials and methods, with higher tier stuff outright better than the lower tier. For crafting though, I don't think rolls generally make it more interesting, just more annoying/frustrating. Further, since this is equipment the PCs are using, a few lucky rolls could cause one PC to perform significantly better than another, and some unlucky rolls could screw over another PC. Better to avoid that, since unlike bad luck in combat, bad equipment sticks around for a while (and extended punishment for simple bad luck generally isn't fun). [/QUOTE]
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Crafting... can anyone make anything in 4E?
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