Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Crafting Feats into Items?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CrazyDrake" data-source="post: 2155329" data-attributes="member: 18301"><p>there is on hard and fast rule for putting feats into magic items because there is no hard and fast rule for determining what a feat does. </p><p></p><p>that said, there is an ad-hoc rule that has been mentioned, in passing, in several offical D&D rulebooks, including Arms and Equipment Guide and Magic of Faerun. </p><p>a feat that has an effect similar to an existing magic item has a price similar to an existing magic item. for example, Great Fortitude grants a +2 untyped bonus to fort saves. the cost of an individual save bonus is between 350 and 500 gold (sources vary). a +2 bonus would cost 4*400 (or whatever), *2 for an untyped bonus, so about 3,200 gold.</p><p>a feat that does not have an effect similar to an existing magical item is worth between 5,000 and 20,000 gold, depending on just how strong the feat itself is. an additional 10,000 gold should be added for each prerequisite feat (this does not grant the prereq and should, in my opinion, be counted even if the item also grants the prereq).</p><p></p><p>note that the above is an unoffical rule. feats are powerful, and part of thier value comes from the fact that they are so rare.</p><p></p><p>finally, be very careful about using 'item feats' to meet the prerequisites for other feats and/or prestige classes. it's perfectly legal to use any item property (including granted feats) to meet the prereqs of said things, but if the item is lost, destroyed, dispelled, etc., then ALL abilities dependant on said effects stop working. if you lose a requirement for a feat, then you cannot use the feat until the requirement is regained. if you lose a requirement for a prestige class, then you lose ALL FEATURES of said class until the requirement is regained. a feature, btw, is anything granted by a class other than BAB, save bonuses, Hit Dice, and Skill Points. also, you do not lose proficiencies, even though they are technically features.</p></blockquote><p></p>
[QUOTE="CrazyDrake, post: 2155329, member: 18301"] there is on hard and fast rule for putting feats into magic items because there is no hard and fast rule for determining what a feat does. that said, there is an ad-hoc rule that has been mentioned, in passing, in several offical D&D rulebooks, including Arms and Equipment Guide and Magic of Faerun. a feat that has an effect similar to an existing magic item has a price similar to an existing magic item. for example, Great Fortitude grants a +2 untyped bonus to fort saves. the cost of an individual save bonus is between 350 and 500 gold (sources vary). a +2 bonus would cost 4*400 (or whatever), *2 for an untyped bonus, so about 3,200 gold. a feat that does not have an effect similar to an existing magical item is worth between 5,000 and 20,000 gold, depending on just how strong the feat itself is. an additional 10,000 gold should be added for each prerequisite feat (this does not grant the prereq and should, in my opinion, be counted even if the item also grants the prereq). note that the above is an unoffical rule. feats are powerful, and part of thier value comes from the fact that they are so rare. finally, be very careful about using 'item feats' to meet the prerequisites for other feats and/or prestige classes. it's perfectly legal to use any item property (including granted feats) to meet the prereqs of said things, but if the item is lost, destroyed, dispelled, etc., then ALL abilities dependant on said effects stop working. if you lose a requirement for a feat, then you cannot use the feat until the requirement is regained. if you lose a requirement for a prestige class, then you lose ALL FEATURES of said class until the requirement is regained. a feature, btw, is anything granted by a class other than BAB, save bonuses, Hit Dice, and Skill Points. also, you do not lose proficiencies, even though they are technically features. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Crafting Feats into Items?
Top