I'm trying to convince my DM to go with Monte's version of the Crafting feats, but he is worried about it being unbalanced. While I'm of the opinion that it a) makes more logical sense, and b) is actually more balanced because it seals up the loopholes you can abuse vie craft wonderous items.
Most of his disagreements seem to center around a human crafter wizard being able to get all the crafting feats and still have 9 feats to play with instead of only having 6 feats to play with. In addtion that for some reason that I can't figure out, he seems to think monte's version means you can make constant wands/staffs/scrolls/rings of +5 heavy fortification with no extra cost for the slotless varients :\ (and ignoring the fact that there's precendent that you could do so anyway in the core (Arms and Equipment bracers of armor and Dracomancion Gem of Fortification))
So any help/advice how to properly phrase my request/anyone have any game experience/playtesting?
Most of his disagreements seem to center around a human crafter wizard being able to get all the crafting feats and still have 9 feats to play with instead of only having 6 feats to play with. In addtion that for some reason that I can't figure out, he seems to think monte's version means you can make constant wands/staffs/scrolls/rings of +5 heavy fortification with no extra cost for the slotless varients :\ (and ignoring the fact that there's precendent that you could do so anyway in the core (Arms and Equipment bracers of armor and Dracomancion Gem of Fortification))
So any help/advice how to properly phrase my request/anyone have any game experience/playtesting?
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