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General Tabletop Discussion
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Crafting Items - Expert Craftsman vs Adventurers
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<blockquote data-quote="Swarmkeeper" data-source="post: 7595973" data-attributes="member: 6921763"><p>This.</p><p></p><p></p><p>Adventurers are already expert at so many other things, like adventuring and defeating nasty monsters, that crafting does not need to be one of them. Gives them something to spend their plunder on when they visit the big city. </p><p></p><p>That said, letting a Bard or Rogue use their Expertise to gain double proficiency with Smith's Tools or Leatherworker's Tools or whatever sounds fine to me if that's a thing that will help advance their character concept. </p><p></p><p></p><p></p><p>Sure, but playing for 6 months doesn't actually mean much. Do you meet weekly? Bi-weekly? Perhaps more importantly, how much time has passed in your campaign world? Characters in our campaign (which meets every other week or so) might gain 3 levels over the course of 6 or 7 sessions - and that might be months in the game world or it might only be 4 or 5 days. Point being, if you think about it too hard it all becomes nonsense. So? Did we have fun despite the math/physics? If yes, then it's all good.</p><p></p><p></p><p>It seems that the OP issue (as [MENTION=6987520]dnd4vr[/MENTION] empathizes above) is really with bounded accuracy. The range of bonuses in 5e is tight on purpose. Rather than abilities advancing exponentially, 5e ability advancement is mostly linear and, with some exceptions, capped. Seems that it goes without saying, but the game is not intended to simulate reality. It is, as they say, what it is, and the math hasn't impacted the enjoyment of the sessions at our table.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 7595973, member: 6921763"] This. Adventurers are already expert at so many other things, like adventuring and defeating nasty monsters, that crafting does not need to be one of them. Gives them something to spend their plunder on when they visit the big city. That said, letting a Bard or Rogue use their Expertise to gain double proficiency with Smith's Tools or Leatherworker's Tools or whatever sounds fine to me if that's a thing that will help advance their character concept. Sure, but playing for 6 months doesn't actually mean much. Do you meet weekly? Bi-weekly? Perhaps more importantly, how much time has passed in your campaign world? Characters in our campaign (which meets every other week or so) might gain 3 levels over the course of 6 or 7 sessions - and that might be months in the game world or it might only be 4 or 5 days. Point being, if you think about it too hard it all becomes nonsense. So? Did we have fun despite the math/physics? If yes, then it's all good. It seems that the OP issue (as [MENTION=6987520]dnd4vr[/MENTION] empathizes above) is really with bounded accuracy. The range of bonuses in 5e is tight on purpose. Rather than abilities advancing exponentially, 5e ability advancement is mostly linear and, with some exceptions, capped. Seems that it goes without saying, but the game is not intended to simulate reality. It is, as they say, what it is, and the math hasn't impacted the enjoyment of the sessions at our table. [/QUOTE]
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